What is it with D&D and keeps, anyway?
Are you making these threads just out of habit or do you actually expect anyone to sign up and attend to one of your games within half an hour?
I (can of course not attend) am interested in the new bastion ruleset too, I have my first ideas already!
We are definitely making smart decisions. After all, we are still alive.
The full list of sessions (and some other stuff) can be found at Dernard’s Notes: AD&D (2022) , a short summary of the session can be found at Session 89 – “Is anybody not going to the outhouse?”
How awesome would it be if the game had ended a year and a half ago and these were just automated posts, describing a defunct game until the end of time?
(It’s either that or the game was sold out immediately and I was wicked busy and just stuck this up right before the game time as bookkeeping. One or the other.)
It’s interesting that they’re resurrecting this concept, at least to a certain degree. Not quite sure about the actual rules. Seems a bit like an afterthought or just one more thing to pump up characters, but could serve as a decent starting point for DMs to expand on. There’s definitely some fun to be had with this sort of thing!
I suppose what we’re doing would best be described as B/X/C, so there’s a pretty strong system for domains and strongholds. (Old system, not new.) The characters are already forging plans and laying the groundwork …
the new bastion system is a ~ homebase / downtime system
with an emphasis on downtime (e.g. brewing potions)
(that’s just my 1st impression on a read through … have not tested those out in actual play)
Yeah. And while it seems a bit superficial, maybe this approach is a good one?
Because while all this in-depth domain stuff may have been interesting and well-designed at various points of the game’s history, it’s never been particularly popular. Even Arneson complained right from the start about players not caring about any of this and just wanting to hit the dungeon, if I’m remembering correctly.
(Then again, a bunch of people think that Birthright was D&D’s best setting ever …)
25 minutes? Yowza.
the
just what my 2E DM told me once:
that they initially incorporated this, so PCs could do something with all their gold,
because (esp. in campaigns) there was dropped a lot, to level-up the characters (since gold gave XP back then)