When the invite goes out after the game, you know these time paradoxes are getting out of hand.
Golden Age D&D. Dig it.
When the invite goes out after the game, you know these time paradoxes are getting out of hand.
Golden Age D&D. Dig it.
D&D outdoors in the dark. Quite the atmosphere. Now I want to run a Cthulhu game in that manner ![]()
The full list of sessions (and some other stuff) can be found at Dernard’s Notes: AD&D (2022) , a short summary of the session can be found at Session 140 – “Fish?”
Weirdly enough that sounds like a great idea. I’d be terrified the whole game through but believe it’d be the perfect setting.
Ten Candles redux?
Yupp, something like that. I’ve some ideas.