I’m hitting bedrock for a while and thought, eh, let’s go ask for input.
Anyone experienced with doing maps? Mostly coloring is the issue here.
Never did something particular in this vein so I’m pretty stuck.
Been trying to do a campaign map of, well, the campaigns area, and while it’s still a rough WIP, I just have no idea what to do with the desert-y area and the sea. Looks far too plain and one-dimensional and it’s bugging me.
We never really talked about similar things so I really am not sure if anyone else got some practical experience here. I know Simon tends to do battlemats on his own, so I’d like his input here too.
That being said, I’d like to start a short discussion on props. More specifically, if players even care about them. Due to the nature of the hobby, over-preparation may be a bad habit, but there are some cases where it shouldn’t hurt, right?
Do you, as players in longer campaigns, prefer props from letters, maps, etc., or do you rather rely on the GM’s descriptions and note down anything of interest yourself?
Personally, I try to keep it to a minimum, and when it exist, make it as modular as hell.
The game this map is aimed at is an online game so I can easily just open my graphic editing program and use some of the templates I prepared in advance to make stuff while still running the game.
No matter how much I may complain about it, technology does make some things easier, doesn’t it?
Maps are similar - mark down bigger cities and some trade roads. Add stamps for smaller locations and add them to the map in the middle of play - easy!
I guess my question would be - where does the fine line of using props lie? How much is too much? Etc