hey, noticed this a bit late
letâs compare notes, then ![Mr. Green :mrgreen:](https://www.rpgvienna.com/uploads/default/original/1X/2799b3ea86c419a02327c767288415b2a17e6ee1.gif)
indies i ran in the past include:
City of Birds (GM-less collective narration building exercise meets roleplaying game. A very funny, cool and satisfying one-shot was had. This game seems to be a precurser for later GM-less games such as Shock, Fiasco, Polaris etc⊠All of which sound promising (or at keast intriguing) but I regrettably never had the chance to try any of those yet.)
Life with Master
(started it and got as far as three sessions in before it fell apart due to both in-game and RL reasons, sadly. Feel we didnât quite âdo it rightâ enough on that first attempt. Never got a chance to run or play it again since then. What are your experiences with it?)
Dogs in the Vineyard
(ran a pretty successful one-shot (that was intended to be a short campaign, but again fell flat due to RL conditions sadly). Four players can be abit much. The system itself is imho especially notable for its âcolour-firstâ approach, its âescalationâ mechanic, and its incredibly focussed approach - everything in this game, from the very setting to the smallest rule tidbits, is laser-guided to make it deliver just the game experience that its supposed to. Again, interested to hear your opinions on it!)
The Riddle of Steel (and its newer re-incarnation Blades of the Iron Throne).
(Both the (medieval themed) original game and the (sword-and-sorcery based) newer one have the single most awesome combat system if youâre into hardcore simulationist combat. Apart from combat, both games are almost completely Nar-oriented. An interesting combination, and makes for fun gameplay and incredibly visceral combat action!)
Apocalypse World
(or rather, a bit of a drifted Apoc World combined with elements from Macabre Tales and other influences. The setting was actally the world of Shadowrun⊠so, probably not represntative of âpure-strainâ Apoc World. But Iâm jonesing to run/play that as well
)
Notable indies iâve played in include:
Lady Blackbird
(which was run by Alrik from the forums here, and was immensely fun I found. I later ran it for my other group, and we are currently three sessions in and looking forward to more! This I find a very recommendable game overall. Itâs a gem of game design that no one would be amiss for trying at least once, imho.)
I have read (but never tried) several more, notably including from your list:
Sorcerer
REIGN
(which I love the basic premise and mechanical realisation of. Must be awesome controlling your own kingdom/regiment/company⊠and putting them against others! Care to tell us a bit about your experiences with it??)
Maid (which sounds hilarious, if very much on the ârandomâ side of things
)
Dungeons: the Dragoning 7th ed 40K
![:smiley: :smiley:](https://www.rpgvienna.com/images/emoji/apple/smiley.png?v=6)
(an âaffectionate parodyâ rpg if ever there was one)
Also, Iâve been writing on an unholy cross-breed between MLWMâs plot mechanic and Dogâs scene resolution mechanic (âraise and seeâ with pools of dice), using the âmasked avengersâ genre for a dark urban setting.
Kinda like Revolucion! if you know that one, but with Batman- and the Watchmen-type characters and plots (masked avengers, but without any actual superpowers) instead of Revolucion!'s âunderground revolutionaries against an overpowering regimeâ angle.
Supposed to allow for reskinnings for all kinds of thematically related stuff from Robin Hood or Zorro to Star Wars or OWoD Werewolves just as well. Hasnât seen playtest yet, though
Still filing around on thatâŠ