We’ve also been asked that people limit gathering right outside the door as much as possible. Short smoke breaks aren’t a problem, we just don’t want to disturb the neighbors.
Post below if you are coming - all tables are open. Players of any level of experience are welcome.
I’ll be there to DM a T2 adventure in the Moonshae isles (max 5 players). I have already 3 players (@Col_Mustard_Ret, @Nightdance, @Vishous) so 3 open spaces.
After last week’s transportation spell mishaps I’d like to offer again to run a T1 adventure called “Shipwreck of the Sea Mephit.”
“You are aboard the Sea Mephit, you read the title, but what will you do in this situation? Will you end up as fish fodder or find your way back home safely? Amd some treasure, what is a sea adventure without treasure?”
Coming back for our Cy_Borg campaign!
Once again, playing in a cyberpunk world that barely survives THIS pack of talented hackers mercenaries. Everyone are welcome!
Status Update, +1 won’t be coming, but I will be there, if a bit tired after slight sleep deprivation on cause of my body deciding to wake 3 hours earlier than I had my alarm set for.
When the Black Blood Tribe struck from within and the city’s defenses began to collapse, you answered the call. You fought through the streets, drove back the attackers, and prevented countless citizens from being dragged away.
Among those you saved were Branch, a manager of the Moonshae Trading League, and his family. In doing so, you also uncovered his carefully guarded secret: Branch is the leader of a hidden community of werebears living quietly within Caer Moray.
The attack has been repelled and the gates secured, but one question has become even more urgent: what is happening in Dynnegall, the outpost south of Caer Moray? After the attack, finding out what has happened there may be more important than ever.