Eclipse Phase [FATE]

[color=#BF8040][size=200]Eclipse Phase: Extropia Station[/size][/color]

[size=129][color=#BF8040]Style:[/color] Transhuman Sci-fi

[color=#BF8040]Synopsis:[/color] The player characters are the members of the “Megagame XP” micro-corporation.

[color=#BF8040]Setting:[/color] Eclipse Phase; in “Extropia”, a Titanian orbital space station ruled by a cyber-democracy in a post-scarcity society favoring collectivist anarchism.

[color=#BF8040]System:[/color] FATE (modified Nova Praxis) [pregenerated characters]

[color=#BF8040]Dice:[/color] 4D6 (Fudge dice)[/size]

[size=150][color=#BF8040]XP (Experience Playback):[/color][/size]

Experience playback (XP) is a specialized type of vid that consists of the recorded sensory impressions of a single individual. Almost all of the inhabitants of the solar system lead relatively quiet and risk-averse lives and are naturally eager to be able to vividly experience adventures such as climbing Olympus Mons, spending a day in one of the most luxurious and exotic private habitats, going on a scavenging mission to Earth, etc… There is also a thriving fringe market in less savory XPs, including records of people committing all manner of violent or dangerous crimes and XPs of actual gun battles between well-armed criminals and law enforcement personnel, which often end with the death of the morph providing the point of view.

Anyone with mesh inserts can create an XP of their past experiences, and anyone with an ecto or mesh inserts can access the sensory recordings. Selling a particularly exciting XP, can bring in a lot of money or Reputation. Most XPs consist of both sensory recordings and the surface thoughts of the individual who made them. Many people who access XPs are only interested in the sensory recordings and feel that having another person’s recorded thoughts and emotions in their head is intrusive and uncomfortable. However, some hardcore XP aficionados feel that accessing the full XP, including the recorded emotions, makes the experience more immersive and real.

A significant minority of XP fans becomes fascinated with one or two daring people who regularly sell XPs, known as X-casters,viewing all of their clips, including both the experiences and the accompanying thoughts. Some of these XP fans become more interested in the person who recorded the clip than in the individual experiences, and they often come to believe that they have a special, clear understanding of this person, to the point where they strongly identify with this person or even fall in love with them. In addition, individuals who access XPs from a single person often enough sometimes begin to mimic various habits or figures of speech of this person. Particularly popular X-casters are sometimes rather disturbed when they see tens of thousands of people imitating one of their more idiosyncratic expressions or habits.

A few serious fans—known as Xers (pronounced “ex-ers”) — alter their morphs to resemble their favorite X-caster. Some obsessive Xers actually attempt to contact and stalk certain X-casters, perhaps hoping to become part of an actual XP clip. In most habitats and subcultures, Xers are widely regarded as having particularly dull and meaningless lives. Hardcore Xers are often viewed as being insecure and potentially unstable.

[size=130][color=#BF8040]Background:[/color] Original Space Colonist[/size]

You were part of the first “generations” of colonists/workers sent out from Earth to stake a claim in space, so you are familiar with the cramped confines of spaceflight and life aboard older stations and habitats. As a “zero-one G” (zero-gravity, first-gen), you were never part of the elite. People from your background typically have some sort of specialized tech training as vacworkers or habtechs.

[size=130][color=#BF8040]Faction:[/color] Titanian[/size]

You are a participant in the Titanian Commonwealth’s socialist cyberdemocracy. Unlike other autonomist projects, Titanian joint efforts have assembled some impressive infrastructural projects as approved by the Titanian Plurality and pursued by state-owned microcorps.

Refresh: 5

@Reputation: 2,2

Aspects:
[ul]
[li]Ancient Creative Director[/li]
[li]Even the Novelty of the Novelty causes Ennui[/li]
[li]Original Space Colonist[/li]
[li]Joint Efforts Have Assembled Some Impressive Infrastructural Projects[/li]
[li]Keep the System Running[/li][/ul]

Stunts[ul]
[li]ACADEMIC[list]
[]You gain a +2 bonus on Education tests to make Declarations related to math, science, or history[/li][/ul]
[/
:m]
[li]GENIUS AT WORK[ul]
[]1/scene you may use Education for Insight - subsequent uses cost you a Fate Point[/li][/ul]
[/
:m]
[li]INSPIRE GEATNESS[ul]
[]1/scene you can inspire an ally to grant her a +3 bonus on a single test[/li][/ul][/:m][/list:u]

Skills:
Education +5, Engineering [Software] +4, Strategy +4, Engineering [Hardware] +3, Research +3, Diplomacy +2, Networking: Titanian Commonwealth +2, Mnemonics +2, Cohesion +1, Demolitions +1, Firearms +1, Pilot +1, Resolve +1, Stealth +1;

Mental Stress Capacity: 4

[size=130][color=#BF8040]Sleeve: MENTON [BIOMORPH][/color][/size]

Mentons are genetically modified to increase cognitive abilities, particularly learning ability, creativity, attentiveness, and memory. Rumors exist of super-enhanced mentons with more extreme intelligence mods, but brainhacking is notoriously difficult, and many attempts to redesign mental faculties result in impaired functioning, instability, or insanity.

Sleeve Aspects:[ul]
[li]Gene Fixed Biosleeve[/li]
[li]Memory Enhancers[/li][/ul]

Augmentations/Notes:[ul]
[li]Basic Biomods[/li]
[li]Basic Mesh Inserts[/li]
[li]Cortical Stack[/li]
[li]Muse[/li]
[li]Neura-Surge[list]
[]Endurance test Difficulty: 4, to gain an extra Simple Action; +1 Difficulty per extra activation/scene[/li][/ul][/:m][/list:u]

Sleeve Skills:
Athletics +2, Endurance +5, Perception +2;

Physical Stress Capacity: 6

[size=130][color=#BF8040]Background:[/color] Isolate[/size]

You were raised as part of a self-exiled grouping on the fringes of the system. Whether raised as part of a religious group, cult, social experiment, or a group that just wanted to be isolated, you spent most if not all of your upbringing isolated from other factions.

[size=130][color=#BF8040]Faction:[/color] Ultimate[/size]

Your faction sees the potential in transhumanity’s future and looks back upon the rest of transhumanity as weak and hedonistic. Transhumanity is set to take the next evolutionary step and it’s time for transhumans to be redesigned to the best of our capabilities.

Refresh: 5

@Reputation: 4,6

Aspects:
[ul]
[li]Flamboyant Public Relations Expert[/li]
[li]Leaves Data-Footprint[/li]
[li]Raised On The Space-Station[/li]
[li]Transhumanity is set to take the next Evolutionary Step[/li]
[li]Evolve Physical, Mental and Ethically [/li][/ul]

Stunts[ul]
[li]AGENDA CELEBRITY: POST-HUMANIST[list]
[]You gain a +2 bonus when calling in Favors, that support your post-humanist agenda.[/li][/ul]
[/
:m]
[li]RIGHT PLACE, RIGHT TIME[ul]
[]You may spend a Fate Point to appear in any scene in which you were not previously present.[/li][/ul]
[/
:m]
[li]TRANSHUMANIST[ul]
[] Your Sleeve gains +1 to one skill (choosen at the time of sleeving).[/li]
[li](bonus already included)[/li][/ul][/
:m][/list:u]

Skills:
Diplomacy +5, Networking: Titanian Commonwealth +4, Guile +4, Engineering [Software] +3, Insight +3, Research +2, Resolve +2, Strategy +2, Cohesion +1, Education +1, Firearms +1, Melee +1, Mnemonics +1, Stealth +1;

Mental Stress Capacity: 4

[size=130][color=#BF8040]Sleeve: SYLPH [BIOMORPH][/color][/size]

Sylph morphs are tailor-made for media icons, elite socialites, XP stars, models, and narcissists. Sylph gene sequences are specifically designed for distinctive good looks. Ethereal and elfin features are common, with slim and lithe bodies. Their metabolism has also been sanitized to eliminate unpleasant bodily odors and their pheromones adjusted for universal appeal.

Sleeve Aspects:[ul]
[li]Gene Fixed Biosleeve[/li]
[li]Absolutely Stunning [Persistent][/li][/ul]

Augmentations/Notes:[ul]
[li]Basic Biomods[/li]
[li]Basic Mesh Inserts[/li]
[li]Cortical Stack[/li]
[li]Muse[/li]
[li]Pheromone Control & Sensitivity [Aura][list]
[]1/scene gain a +2 social bonus against bio morphs and pods[/li]
[li]spend a Fate Point to gain a +1 bonus on social tests against bio morphs and pods for the whole scene[/li][/ul][/
:m][/list:u]

Sleeve Skills:
Athletics +3, Endurance +3, Perception +5;

Physical Stress Capacity: 6

[size=130][color=#BF8040]Background:[/color] Isolate[/size]

You were raised as part of a self-exiled grouping on the fringes of the system. Whether raised as part of a religious group, cult, social experiment, or a group that just wanted to be isolated, you spent most if not all of your upbringing isolated from other factions.

[size=130][color=#BF8040]Faction:[/color] Extropian[/size]

You are an anarchistic supporter of the free market and private property. You oppose government and favor a system where security and legal matters are handled by private competitors. Whether you consider yourself an anarcho-capitalist or a mutualist (a difference only other Extropians can figure out), you occupy a middle-ground between the hypercorps of the Core-Worlds and the autonomists, dealing with both and yet trusted by neither.

Refresh: 5

@Reputation: 2,2

Aspects:
[ul]
[li]Energetic Virtual-Reality Simulspace Designer[/li]
[li]Underground XP Addict[/li]
[li]Raised On The Space-Station[/li]
[li]Anarchistic Supporter of the Free Market and Private Property[/li]
[li]Naive Hedonist[/li][/ul]

Stunts[ul]
[li]ARTISAN: XP DESIGN[list]
[]You gain +1 on all tests to get Favours from fans of your art[/li][/ul]
[/
:m]
[li]DODGE[ul]
[]1/scene ignore physical damage equal to Athletics +2 from one single attack[/li][/ul]
[/
:m]
[li]GEEK SPEAK[ul]
[]You may use Education instead of Diplomacy or Guile whenever you need to convince someone of a scientific fact, whether it is true or not.[/li][/ul][/:m][/list:u]

Skills:
Engineering [Software] +5, Education +4, Mnemonics +4, Firearms +3, Stealth +3, Cohesion +2, Networking: Titanian Commonwealth +2, Strategy +2, Demolitions +1, Engineering [Hardware] +1, Melee +1, Pilot +1, Research +1, Resolve +1;

Mental Stress Capacity: 5

[size=130][color=#BF8040]Sleeve: NEOTHENIC [BIOMORPH][/color][/size]

Neotenics are transhumans modified to retain a child-like form. They are smaller, more agile, inquisitive, and less resource-depleting, making them ideal for habitat living and spacecraft. Some people find neotenic sleeves distasteful, especially when employed in certain media and sex work capacities.

Sleeve Aspects:[ul]
[li]Gene Fixed Biosleeve[/li]
[li]Tiny Size[/li]
[li]Striking Looks[/li][/ul]

Augmentations/Notes:[ul]
[li]Basic Biomods[/li]
[li]Basic Mesh Inserts[/li]
[li]Cortical Stack[/li]
[li]Muse[/li]
[li]Exeptional Gen-Engeneering[list][]1/scene may use a Sleeve Aspect for free[/li][/ul][/:m][li]Tiny Size[ul][]-1 Unarmed & Melee attack tests[/li]
[li]+1 Stealth & Athletic-defense tests[/li][/ul][/
:m][/list:u]

Sleeve Skills:
Athletics +5, Endurance +1, Perception +3, Size -1;

Physical Stress Capacity: 5

[size=130][color=#BF8040]Background:[/color] Uplift[/size]

You are not even human. You were born as an uplifted animal: an octopus.

[size=130][color=#BF8040]Faction:[/color] Mercurial[/size]

Your faction has no interest in co-opting their true natures in order to become more “human.” You might be an artificial general intelligence that does not necessarily intertwine its destiny with transhumanity, or an uplift that seeks to preserve and promote non-human life (or at least your own species). You might even be an infomorph or posthuman who has strayed so far from transhuman interests and values that you now consider yourself to be forging a unique new path of life.

Refresh: 5

@Reputation: 4,2

Aspects:
[ul]
[li]Security Expert[/li]
[li]Insatiable Curiosity[/li]
[li]Uplifted on the Space Station[/li]
[li]Uplifted Octopus[/li]
[li]No Interest in Co-Opting your True Nature in Order to become more “Human.”[/li][/ul]

Stunts[ul]
[li]ALL SEEING EYE[list]
[]1/scene gain +3 on a Perception test[/li][/ul]
[/
:m]
[li]DIGITAL SPIDER[ul]
[]You gain a +2 bonus on Research rolls to perform Assessments related to a person, place, or thing that can be found on the Mesh.[/li][/ul]
[/
:m]
[li]GRAPPLER[ul]
[]You gain a +2 bonus when attempting a grappling-related Block or Maneuver or when attempting to push, pull, or throw an opponent[/li][/ul][/:m][/list:u]

Skills:
Melee +5, Networking: Titanian Commonwealth +4, Stealth +4, Engineering [Software] +3, Research +3, Insight +2, Intimidation +2, Resolve +2, Demolitions +1, Education +1, Engineering [Hardware] +1, Firearms +1, Guile +1, Strategy +1;

Mental Stress Capacity: 3

[size=130][color=#BF8040]Sleeve: OCTOMORPH [BIOMORPH][/color][/size]

These uplifted octopi sleeves have proven quite useful in zero-gravity environments. They retain eight arms, their chameleon ability to change skin color, ink sacs, and a sharp beak. They also have increased brain mass and longevity, can breathe both air and water, and lack a skeletal structure so they can squeeze through tight spaces. Octomorphs typically crawl along in zero gravity using their arm suckers and expelling air for propulsion and can even walk on two of their arms in low gravity. Their eyes have been enhanced with color vision, provide a 360-degree field of vision, and rotationally adjust to keep the slit-shaped pupil aligned with “up.” A transgenic vocal system allows them to speak

Sleeve Aspects:[ul]
[li]Gene Fixed Biosleeve[/li]
[li]Chameleon Skin[/li]
[li]Octopus Body[/li]
[li]Sonar Reception Array [Persistent][/li][/ul]

Augmentations/Notes:[ul]
[li]Basic Biomods[/li]
[li]Basic Mesh Inserts[/li]
[li]Cortical Stack[/li]
[li]Muse[/li]
[li]Exeptional Gen-Engeneering[list][]1/scene may use a Sleeve Aspect for free[/li][/ul][/:m][/list:u]

Sleeve Skills:
Athletics +5, Endurance +2, Perception +3;

Physical Stress Capacity: 6

[size=130][color=#BF8040]Background:[/color] Re-Instantiated[/size]

You were born and raised on Earth, but you did not survive the Fall. All that you know is that your body died there, but your backup was transmitted off-world, and you were one of the lucky few to be re-instantiated with a new morph. You may have spent years in dead storage, simulspace, or as an infomorph slave.

[size=130][color=#BF8040]Faction:[/color] Argonaut[/size]

You are part of a scientific techno-progressive movement that seeks to solve transhumanity’s injustices and inequalities with technology. You support universal access to technology and healthcare, open source models of production, morphological freedom, and democratization. You try to avoid factionalism and divisive politics, seeing transhumanity’s splintering as a hindrance to its perpetuation.

Refresh: 5

@Reputation: 1,1

Aspects:
[ul]
[li]Immigrant Lab Technician[/li]
[li]Edited Memories[/li]
[li]Re-Instated Earth-Fall Refugee[/li]
[li]Solve Transhumanity’s Injustices and Inequalities with Technology[/li]
[li]Start a New Life[/li][/ul]

Stunts[ul]
[li]ACADEMIC[list]
[]You gain a +2 bonus on Education tests to make Declarations related to math, science, or history[/li][/ul]
[/
:m]
[li]DEAD INSIDE[ul]
[]Determination: 2; except resleeving, forking & installing skillsofts[/li][/ul]
[/
:m]
[li]DRONE JOCK[ul]
[]Drones / Nanoswarms under your control gain +1 in Engineering [Hardware] and Perception[/li][/ul][/:m][/list:u]

Skills:
Engineering [Hardware] +5, Education +4, Engineering [Software] +4, Cohesion +3, Demolitions +3, Insight +2, Melee +2, Research +2, Networking: Titanian Commonwealth +1, Firearms +1, Guile +1, Pilot +1, Stealth +1, Strategy +1;

Mental Stress Capacity: 4

[size=130][color=#BF8040]Sleeve: CASE [SYNTHMORPH][/color][/size]

Cases are mass-produced robotic shells, an affordable remorphing option for infugees. They are available in many varieties to suit a client’s taste. Most case morphs are vaguely anthropomorphic, with a thin framework body standing just shorter than an average human.

Sleeve Aspects:[ul]
[li]Synthetic Biology [Persistent][/li]
[li]Inhuman Appearance[/li]
[li]Dubious Construction[/li]
[li]Particle Detection and Analysis [/li][/ul]

Augmentations/Notes:[ul]
[li]Cyberbrain[/li]
[li]Basic Mesh Inserts[/li]
[li]Access Jacks[/li]
[li]Muse[/li]
[li]Armor Rating: 1[/li]
[li]Esper Hive Vent[list]
[]your body can host an Esper nanoswarm[/li][/ul][/:m][/list:u]

Sleeve Skills:
Athletics +3, Endurance +3, Perception +2;

Physical Stress Capacity: 6

Disclaimer: This thread is just for the Thursdays indie-group and an one-shot, not a recruit post for an ongoing campaign.

Sounds just awesome… :slight_smile:

thanks :slight_smile:

changed some things here and there
I guess I am happy with them now^^

see you tomorrow : )

thanks for playing :mrgreen:

The answer to what was real:

Yes

… the other Sleeves you guys found:

[size=130][color=#BF8040]Sleeve: FLEXBOT [SYNTHMORPH][/color][/size]

Designed for multipurpose functions, flexbots can transform their shells to suit a range of situations and tasks. Their core frame consists of a half-dozen interlocking and shape-adjustable modules capable of auto-transforming into a variety of shapes: multi-legged walker, tentacle, hovercraft, and many others. Each module features its own sensor units and “bush robot” fractal-branching digits (capable of breaking into smaller digits, down to the micrometer scale, allowing for ultra-fine manipulation).
The flexbot control computer is also distributed between modules. Individual flexbots are only the size of a large dog, but multiple flexbots can join together for larger mass operations, even taking on heavy-duty tasks such as demolition, excavation, manufacturing, robotics assembly, and so on.

Sleeve Aspects:[ul]
[li]Synthetic Biology [Persistent][/li]
[li]Inhuman Appearance[/li]
[li]Particle Detection and Analysis [/li][/ul]

Augmentations/Notes:[ul]
[li]Cyberbrain[/li]
[li]Basic Mesh Inserts[/li]
[li]Access Jacks[/li]
[li]Muse[/li]
[li]Armor Rating: 4[/li]
[li]Flexbot[list][]spend a Fate Point to alter your Sleeve Skills till you use this ability again, or to give you a “Transformer” Aspect for a scene - check Cohesion every time you use this ability[/li][/ul][/:m][/list:u]

Sleeve Skills:
Athletics +3, Endurance +3, Perception +3;

Physical Stress Capacity: 6

[size=130][color=#BF8040]Sleeve: FUTURA [BIOMORPH][/color][/size]

Futura morphs were specially crafted for the “Lost generation”. Tailor-made for accelerated growth and adjusted for confidence, self-reliance, and adaptability, futuras were intended to help transhumanity regain its foothold.
These programs proved disastrous and the line was discontinued, but some models remain, viewed by some with distaste and others as collectibles or exotic oddities.

Sleeve Aspects:[ul]
[li]Gene Fixed Biosleeve[/li]
[li]I Have A Bad Feeling About This[/li]
[li]Sociopathic Tendencies[/li]
[li]Striking Looks[/li][/ul]

Augmentations/Notes:[ul]
[li]Basic Biomods[/li]
[li]Basic Mesh Inserts[/li]
[li]Cortical Stack[/li]
[li]Muse[/li]
[li]Cogware Partition[list]
[]you may install and use skillsofts - check Cohesion every time you install a new one[/li][/ul][/:m]
[li]Neura-Surge[ul]
[]Endurance test Difficulty: 4, to gain an extra Simple Action; +1 Difficulty per extra activation/scene[/li][/ul][/:m][/list:u]

Sleeve Skills:
Athletics +4, Endurance +4, Perception +5;

Physical Stress Capacity: 6

I was having a good laugh at the armour rating of 4 and a +2 to a skill then I remembered you were using another system. What system did you use? And so damn annoyed I couldn’t be there for this.

Armour Rating 4 equals completely ignoring a hit that would break your ribs,
so it is pretty high.

The Skill-Ladder is:
…, Fantastic (+6), Superb (+5), Great (+4), Good (+3), Fair (+2), Average (+1), Mediocre (-0), Poor (-1), Terrible (-2), …

You use 4d6 “Fudge Dice”, that give you a Gaussian Bell Curve probability
(so the most likeliest result is rolling exactly your Stat).
Afterwards you can spend Fate Points to activate your Aspects to either reroll or add +2 to the result (per activation; Persistant Aspects can be activated for free).

maybe I will dm it a second time, or a different Eclipse Phase adventure :wink:
we will see : )

Dang, i missed this. If you ever plan on running this (or any other Eclipse Phase game), I’d be interested.

Btw, do you know this?

I’d be interested in a rerun as well!

+1, as I also couldn’t be there for it, but would have loved to join!

I didn’t even read the spoilers yet!

So please run it again sometime! (Sometime after the next two weeks, that is, for I’ll still be absent during that time) :slight_smile:

jop, but it felt so “incomplete” :wink:

I thought about Muse Aspects, but I really liked giving every character a Trouble Aspect, plus having 5 “ego” Aspects per character was enough.

I used Nova Praxis,
which is a transhuman sci-fi FATE game -> Trailer,
as a basis to build the Eclipse “Fate” characters, morphs, gear, etc., I wanted to, which worked really well (in my opinion at least ^^).

I dmed one Eclipse Phase campaign before. There every player had his character on a tablet/macbook in a self-calculating excel sheet and they could send me privat messages via Skype. This reall fulled the high-tech flair of the game :mrgreen:
In a One-Shot however, in my opinion, the character sheets/System would have been too “bloat” (lots and lots of stats, implants, mods and equipment) for that, so I decided to use something simpler.

FATE has its faults, as -H- pointed out, but I realized, that player characters in FATE systems tend to take more risks, since they can make a roll and reroll and/or increase their check via Aspects/Fate Points later.
While playing this Adventure I realized that it also fuled the “burning out” feeling at the finale, as Chylli was trying to make her roll to escape with no Fate Points left, while the others were batshit insane, or worse. :smiling_imp:

That being said, Posthuman Studios are working on their own Eclipse Phase Fate Conversion rulebook, which fulled the idea of using FATE for this Eclipse Phase adventure in the first place. They have playtested it at GenCon, but there is no release date yet.