[size=130][color=#BF8040]Background:[/color] Original Space Colonist[/size]
You were part of the first “generations” of colonists/workers sent out from Earth to stake a claim in space, so you are familiar with the cramped confines of spaceflight and life aboard older stations and habitats. As a “zero-one G” (zero-gravity, first-gen), you were never part of the elite. People from your background typically have some sort of specialized tech training as vacworkers or habtechs.
[size=130][color=#BF8040]Faction:[/color] Titanian[/size]
You are a participant in the Titanian Commonwealth’s socialist cyberdemocracy. Unlike other autonomist projects, Titanian joint efforts have assembled some impressive infrastructural projects as approved by the Titanian Plurality and pursued by state-owned microcorps.
Refresh: 5
@Reputation: 2,2
Aspects:
[ul]
[li]Ancient Creative Director[/li]
[li]Even the Novelty of the Novelty causes Ennui[/li]
[li]Original Space Colonist[/li]
[li]Joint Efforts Have Assembled Some Impressive Infrastructural Projects[/li]
[li]Keep the System Running[/li][/ul]
Stunts[ul]
[li]ACADEMIC[list]
[]You gain a +2 bonus on Education tests to make Declarations related to math, science, or history[/li][/ul]
[/:m]
[li]GENIUS AT WORK[ul]
[]1/scene you may use Education for Insight - subsequent uses cost you a Fate Point[/li][/ul]
[/:m]
[li]INSPIRE GEATNESS[ul]
[]1/scene you can inspire an ally to grant her a +3 bonus on a single test[/li][/ul][/:m][/list:u]
Skills:
Education +5, Engineering [Software] +4, Strategy +4, Engineering [Hardware] +3, Research +3, Diplomacy +2, Networking: Titanian Commonwealth +2, Mnemonics +2, Cohesion +1, Demolitions +1, Firearms +1, Pilot +1, Resolve +1, Stealth +1;
Mental Stress Capacity: 4

[size=130][color=#BF8040]Sleeve: MENTON [BIOMORPH][/color][/size]
Mentons are genetically modified to increase cognitive abilities, particularly learning ability, creativity, attentiveness, and memory. Rumors exist of super-enhanced mentons with more extreme intelligence mods, but brainhacking is notoriously difficult, and many attempts to redesign mental faculties result in impaired functioning, instability, or insanity.
Sleeve Aspects:[ul]
[li]Gene Fixed Biosleeve[/li]
[li]Memory Enhancers[/li][/ul]
Augmentations/Notes:[ul]
[li]Basic Biomods[/li]
[li]Basic Mesh Inserts[/li]
[li]Cortical Stack[/li]
[li]Muse[/li]
[li]Neura-Surge[list]
[]Endurance test Difficulty: 4, to gain an extra Simple Action; +1 Difficulty per extra activation/scene[/li][/ul][/:m][/list:u]
Sleeve Skills:
Athletics +2, Endurance +5, Perception +2;
Physical Stress Capacity: 6