Hi there. I was just wondering, if somebody out there wants to lend me a hand in some future DM Guild publications? Be it proof-reading from a native, playtesting, or constructive feedback to my weird game designs – any kind of help would be welcome.
My next project is titled “SIZE MATTERS” (first installment of a series I will call WEIRD ARCANA).
Here’s the (non-proof-read sleeve text):
About the author and the project:
Pjotr Frank is a veteran roleplayer, a HEMA instructor, and a graphic designer from Vienna / Austria. Since “infected” with the roleplaying virus, he tries to get hold of a worthy universal toolset for his favorite pastime. This very quest started with massive exposure to the Dungeons & Dragons rpg since 1st edition, and several enlightening e-mail conversations with Gary Gygax, in the past. Despite his ambitions as a game designer, he considers himself a narrativist with simulationistic tendencies. Gamism is clearly bottom of the table.
WEIRD ARCANA is a series of optional plug-ins for the D&D 5e roleplaying game. Rather than creating more flavour content, like new subclasses or feats, these installments aim for more basic game design options, to compliment realistic gameplay, narrative depth and a streamlined ruleset. While trying not to change too much of the original rules, or the ease-of-play game experience, WEIRD ARCANA options usually add modular houserulings, addressing issues, that the author thinks worth of fleshing out. Hopefully you find the material at hand to your liking and useful enough to use in your campaigns. Aware that WEIRD ARCANA game options may not find every Dungeon Master’s approval, the books can be used as a general reference on real-life equivalents to game figures, as well.
SIZE MATTERS is the first installment of WEIRD ARCANA. It concentrates on the much overlooked, even neglected topic of character measurements, such as body weight, body height, and encumbrance, as well as metric conversions for the more scientificly inclined DMs and players. RAW (Rule as written) does not put much emphasis to those details, and while entirely ignored by a majority of gamers, here ist a salmagundi of information, nicely adaptable to the core game, at your disposal (ambiguity intended). The work was inspired by Mr. T. Bone, who wrote GULLIVER, a quite thoroughly investigated paper on mass, scaling, and biomechanics for GURPS 3e back in 2001.