Interesting! Thank you guys for the input so far
Though I think it’s important that a GM for hire in my opinion wouldn’t be doing it anymore for their own entertainment. They would do it for the profit and therefore for their customers, in this case the players. That makes things a lot different I think, so many of your arguments, like “it takes away the GM’s fun” seem a bit out of place for me. Once you decide to charge people for what you’re doing, you kinda promise a certain quality of what you’re offering. And the others pay for that, not for your own fun. Bit just with any other field of work, having fun doing it is probably not unheard of.
Also, I think that hobby GMing and “professional” GMing should be differentiated. A hobby GM should be part of the group at the table. In a way, they are players just as much as the others are. A GM for hire though would be a Freelancer offering an entertainment service for the players, which they would be paying for. That means, they are service providers and entertainers, not players. If the GM is fine with that premise and still finds fun and fulfillment in that, I’d definitely say “go for it”.
And I feel like people fear that this is aiming to replace hobby GMs who do it for their own fun only. But I think that couldn’t be further form the truth. Just like there are hobby musicians, football players, gamers, you name it! The service a GM for hire would be offering is more directed at the players and their fun, which I think, in itself goes a long way in making it fun for the GM themselves.
So I’d say, the money in this would be nothing more than an insurance that things are gonna be entertaining for the players. And like with any other freelancing job, you don’t have to accept all customers! If there are players that the GM feels not comfortable mastering a game for, they are in their rights to just not accept the job, I’d say.