I’ll get there as early as possible, but i’ve got volleyball till 6, so assuming I want to be showered, i don’t think i can make it before 6:45, i’ll make him at home and you can check over everything… i’ve also got no idea how big the Spielbar is, how do i find you guys?
We are always seen as the nerdiest bunch, so its easy😂. And on the real note, we will be either in the back, or just ask the barman.
I´ll manage to come at 19 o clock and would bring a level 2 Character.
Sorry for the late response but I should be able to make it. It’s gonna be my last weekend in Vienna for a while so that needs some DnD
I might bring a +1
Hello I am new to D&D but not to P&P. Can I join as player?
In general everyone is welcome to join! Adventure League is an excellent starting for new players imho.
But it looks like we will be needing another DM. So I might re-run “Treasure of the Broken Hoard” or see if I can prepare something else after all.
@Martin, @SheVa, @Toni? Any takers for DMing tonight?
Sorry, I’ll go to a maker space and check out if I can use their tools for one of my ideas. I want to add something to my games.
I would love to, but I need to do a stupid experiment for a collaboration that requires me to be in the lab for time points at 18:00 and 21:00 tonight -.-
@Toni: I bet it’s a mini flamethrower for a more authentic dragon experience! Can’ wait
For tonight: I will definitively run something. Tier 1, probably with giants.
So do we need another DM? I don’t have anything AL legal prepared. If necessary I could whip out the lost mines intro I guess…
It’s alright, thanks. I think, if @Resil and myself DM we should be fine (depending on how many more people want to come).
Edit: I will bring a +1
Thank you all for a nice session.
Was very fun playing with you guys and slaying dwarves and demons.
Ill send you info on the artifacts soon enough.
It was lot of fun & Thanks for letting us bullshit a devil back into hell!
So the artifacts.
Durgeddin’s Unbreakable Auspice (Adamantine Armor)
Armor (plate), uncommon 8TP
A masterwork of dwarven craftsmanship forged of pure adamantine and lovingly adorned with all the holy symbols of the Dwarven Pantheon etched in platinum about the breastplate. The wearer of this armor has advantage on all social interactions with dwarves. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you’re wearing it, any critical hit against you becomes a normal hit.
For Tier 2
Durgeddin’s Fist (Mace of Terror) 16 TP
Weapon (mace), rare (requires attunement)
Wrought of blackened steel, the head of this mace is forged in the likeness of three screaming orc skulls. When wielded in combat against orc foes Durgeddin’s Fist bellows an endless stream of profanities and insults in a fearsome dwarven baritone audible for 30’.
This Magic Weapon has 3 Charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. While it is Frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains 1d3 expended Charges daily at dawn.
Mace Of Terror
melee weapon (simple, mace)
Damage Type: Bludgeoning
Item Rarity: Rare
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