Water V.A.L.U.E

@Vishous awesome, cheers! So would this be for the T0 or the other one?

Will be there, Can either DM or play T0 - T2 cheers Edit i‘ll be an hour late sorry

Hey everyone, sadly something came up at work. I still fully intend to be at tonights game, however I might be a few minutes late, hope thats not a problem.

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Hi i have to cancel, i’m not feeling too well today

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@Atanen, @Nepu, @Polaris and @Santa & Santas friend

You run into a mysterious seer who predicts great and terrible things for you all and for the Moonshae area as a whole.

You chose to follow her guidance and were nearly captured by pirates as slaves. But with some quick actions you managed to help your ship outrun the pirates. After a talk with your ships captain you decided turnabout is fair play and sneaked into the pirates camp freeing all the slaves and put an end to the dreaded pirate captain Bluto.

Your Rewards:

  • 160 gold pieces each
  • 20 Downtime Days (check out the link for downtime options)

and the following magical items you found on the pirate ship you sankt: (you can chose one of these two)

thank you for the session and I hope you all had as much fun as myself.

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Thank you again for DM-ing for us! :pray:t2: Torfin spent already the most of that money right away in the market! :sweat_smile: Now Hugo, the Ram :ram: (Heidschnucke to be specific, mostly to carry stuff) accompanies him on the not underwater adventures!

@Nepu take your rapier, I found it in Bluto! :ok_hand:t2:

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Thank you so much for playing at my value DM debut!! I had a blast! :smiling_face:

@katnyx @Vishous @FrozenKimchi @watermelon @dreamowl

The five of you accepted a job in Neverwinter to escort a farmers’ supply wagon to a remote village hidden deep in the northern wilds of Faerûn. Easy coin, or so you thought. After arriving at the tiny settlement in the middle of nowhere, the local barmaid told you about the town’s dark tradition: each year, five villagers are chosen by lottery and sacrificed to what she believes is a black dragon. In return, the creature leaves them in peace and protects them from bandits and raids.

You were rudely interrupted by a grotesquely mutated person crashing through the tavern wall and going on a rampage. You dispatched the creature with ease — but something about it was off. A pungent stench of sulfur lingered on it. Even stranger, one of the villagers recognized the mutant… as someone who had been sacrificed the previous year!

Determined to uncover the truth, you ventured to the so-called dragon’s lair — only to find not a dragon, but a mad bunny-wizard-scientist conducting experiments in his lab. There, he had imprisoned a devil, using its blood to mutate innocent victims into monstrous test subjects.

You defeated the evil bunny-wizard-scientist, befriended (or enslaved?) one of the kobold minions (after tormenting him just a little…) and struck a deal with a devil.

The village, forever grateful, honored you with semi-nice statues and a pretty mural, and they named you “The Ferocious Five”. <3

The villagers scrape together 50 GP for each one of you, you’ve swiped an Alchemy Jug & Restorative Ointment (choose 1) from the lab, and you get 20 Downtime Days. I hope I did the loot right, if not, let me know and I’ll adjust it!

Additionally, the devil, oh so grateful to be freed, grants you one favor and gives each of you a “Token of Fortune” (1 inspiration, usable at my table), which may or may not come with strings attached ^^

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Thank you for the awesome game! The princess did take some hits, but luckily for her there wasn’t any of the devil serum left… :smiling_imp:

The Restorative Ointment is a consumable item - so you could give it as a reward (with one charge) and still have your two permanent magical items to let the players chose from.

@Generalhggy @critsandgiggles @Meister_I @Takanari @simon1 Thanks for playing “The Real Boy”!

Having heard of a breakthrough in magical item construction you arrived at Prosperia, exploring the opportunities this will provide. During your guided tour, definitely not a tourist trap, you met a first sample of the new inventions: a broom gone rouge. Your tourguide wished you good luck and dropped you off at the shipwright’s place of employment - where Mr. Dopple’s grandfather clock Pendulum gave you a first warning of impending doom. Doom in the shape of a wooden titan beginning to smash the ship you are on! In the aftermath of the event you discovered that the new magic technology is based on a dark secret, almost as if built on a foundation of lies. You apprehended the instigator, Tina the Tinkerer, stopped the sympathetic chaos and morally questionable material procurance. How the authorities will, especially the court of Countess Vilia, will proceed remains to be seen, but for now peace has returned,

You get of course the well deserved 20 days of leisure in the town. The Lumber Labs’ basement held random valuables worth 31gp 4 sp no one will miss for each of you. Most of you kept the luck stone obtained as a souvenir. Mathilda instead is offered a knot-hole from one of Pendulums boards, retaining the clock’s ability to bring an expended spell back to memory, just like a pearl of power.

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Thank you for the game!

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