But that’s the thing: If we said it doesn’t take time to travel there (at least not “Downtime Days”) then a big chunk of the facilities would still be useful. As it is, it feels like 75% of the facilities are not usable. And you would use your dowtime days for activities that say “The work takes 7 days” (= 10 Downtime days), but you would still have the “perk” for the next adventure. I feel that is closer to how Bastions were intended to be used: You return there between adventures or during breaks of adventures, spend some time crafting/researching etc and then start your next adventure from there and can take advantage of your perk for first 7 days of the adventure.
So the V.A.L.U.E. equivalent of this would be: between one-shots you are in your bastion and can spend your downtime days for stuff there and have the benefit for the next one-shot.
During adventures, Bastions remain inaccessible (unless the DM explicitly wants to do something involving them)
None of the perks are balance breaking afaik, it is mostly some temp HP, some temp proficiency in a skill, some minor spell cast on you etc
Membership in the cult of the dragon is a prerequisite. I would argue that seeing as this is obtained through an adventure rather than character creation, it’s not relevant for VALUE.
This is from the Google Docs. Just wanted to say that if we allow Faerûn backgrounds, which I earlier strongly advocated for, then you could pick the “Dragon Cultist” (or “Harper”, for the Harper hideout) background and fulfill the requirement. In general I would allow setting specific facilities, as long as the requirement/gain is usable in the V.A.L.U.E. framework (e.g. Harper hideout requires Harper background and gives Deception, Investigation, or Performance proficiency for one adventure)
And since new stuff only comes out like maybe once a quarter, I think it’s not a lot of work to just vet the handful of new backgrounds or facilities for compatibility.
But then I really don’t get why we asked whether to have one Bastion per player or per character. To me that question suggested that yes, multiple characters can use one Bastion together (as in, share facilities).
I think the reason why RAW limits “combining efforts” for Bastions is because multiple players would get much more time/gold they could pool together and “speedrun” the Bastion progression.
However this isn’t the case here, since it is still ONE player per bastion, who still can only play so many adventures per week. Having 100 characters or having only 5 would not change how much downtime days or gold you can earn per week via adventure rewards.
On the other side, since some facilities need an artificer, a certain background or a spellcaster, it could motivate ppl to try out different characters and level them so they could help them add new more restricted facilites to their bastions.
I see there are very different views on what Bastions should be haha
Maybe we will need more polls on that ![]()