V.A.L.U.E. Delivery

Might be 5min delayed.

Running slightly late, but would love to call dibs on either Holroyd or Sonny :gun: :alien: :fireworks:

Stuck at a construction site, might walk, cld b faster, eta+5 min

@Mexikorn @Tiero @BerndiSterndi @neon.tetra @MixUpPixels

As Dr. Komiskey and Signgleton drop to the ground, their faces covered by the alien species they had only encountered so recently, a great quiet falls over the outpost of Hadley’s Hope. Who would have thought that an outpost which had been constructed over decades could fall silent forever in just 48 hours?

As the camera pans up from the two immobilised bodies and looks into the Weyland-Yutani corporate shuttle, we start to see past the rows of eggs, past the equipment racks straight into the cockpit… where a singular light on the comms-array blinks away quietly.


Thank you very much for joining me in the doomed outpost “Hadley’s Hope”. I hope you had as much fun as I had.

Each of you gains a story point which you may use the next time you play the Alien RPG at my table. This point (as well as all future points) belongs to you as a player and not to your character.

Bildschirmfoto 2024-10-12 um 11.59.28


PS: As I am feeling quite inspired by the ending to our adventure - I may pick up the story of Hadley’s Hope at some point in the future to play a sort of Epilogue. (no promises yet as I’m still learning the system, but I’ve got some story - ideas)

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@katnyx thanks for the fun game yesterday!

@Blunzengrostl was the one I brought with me (you wanted his handle for the loot I think).

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@snd @Dale @Blunzengrostl

Lago, Doras and Robin return to Grayhaven to deliver the Star Shard to Cendrail the Stargazer, who - at the urging of Robin and Doras - casts Protection from Good / Evil on Lago and rids them of the Ghost. Whether Lago shares that he actually has the compass or not, is up to him. He does have an utter fascination and great knowledge about stars now.

Assuming that Lago keeps the compass and you deliver the Star Shard, which is helpful but not quite what you were asked to do, you split up the gold you made from selling the items which comes out to 25 GP each. As you were helpful but didn’t exactly fulfill the task, you are awarded 60 GP by Cendrail. He is however impressed that you managed to survive and is willing to give you a choice of magic items.

That means, all in all:

  • everyone gets 85 GP
  • everyone can level if they chooose
  • everyone gets 10 Downtime Days.

Everyone can choose one of the items Cendrail offers (it’s okay if several characters take the same item)

In addition:

  • You show Cendrail the rusted dagger from the Sarcophagus and realize it is, in fact, just an old, broken dagger.
  • Lagos has the compass, but doesn’t know what to do with it. It’s just a compass for VALUE purposes.
  • The robe of stars is, as mentioned, above T1. Seeing as all its charges are already expended, @snd Robin can decide to sell the remains for an additional 2GP per party member or keep it as a homebrew item only good at my tables. If she (was Robin a she?) keeps it, wearing it at my table will give her the ability of knowing North (but nothing else).

As for the three of you, well. I have to say, I’m impressed. You learned that tickling, uhm, hitting or fishing for, sleeping dragons is quite lethal and yet, you worked through numerous traps and near-death situations and made it out alive, even if barely so.

Thanks for playing “Voyage of the Fallen Star - Adventure 1: The Monastery of the Arched Sky”. I had a blast, and hope you did too.

edited: Because we talked about what the exact rules were for finesse weapons, this is for future reference.

Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

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Thanks you for being a great DM! Had so much pleasure (:

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Thank you! I think Doras will thank both Robin and Lago for not leaving him in the claws of the crab everyone but him wanted to fight and gladly take the Guardian Emblem for the next time that happens.

I had a lot of fun, thanks for all of you playing and again for hosting this fun adventure (:

See you again soon.

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While you can definitely take the Guardian emblem, it requires attunement by a paladin. So you can take it and keep it for swapping or something, but you can’t use it to prevent your death.

With 2 rangers, I wanted to give you a magical bow but was too slow in thinking about it and too quick to post. I can’T add an extra piece of loot because there’s only 3 players, but if @Blunzengrostl isn’t interested in the arrows, either, I can replace the Quiver with a +1 bow

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@katnyx Thanks for DMing! I had a lot of fun.

Once Lago is free of Magnus and he dosen’t feel the urge to keep the compass any longer, he would share that he had the compass all along and return it to finish their quest as tasked. And as Lago is good with a bow he would take the quiver and the magical arrows.

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In that case @Blunzengrostl @snd and @Dale your payment increases by 15 GP (75 from Cendrail and 25 from selling the dungeon stuff)

Ah I didn’t see that it was a paladin item. In that case I’ll take the quiver too.

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Thank you for playing and exploring giant history

You gain:

Those who pick the Dragonslayer get at my table:

Oksavmakt - Bane of Dragons

This greatsword is outfitted with the “Dragon Rune”. As a bonus action you can activate the rune. If you are in combat with a dragon type enemy, you use the Greatsword as a throwing weapon. It has a reach of 30/60 and will return after each throw to your hand.

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to the other 1/2 Wizards: @Arthilas & @FrozenKimchi

if you wanna copy spells from :dragon_face: Cyanknight’s spellbook, that’s what he has so far:

:book:

Level 1

  • absorb elements, comprehend languages, charm person, detect magic, feather fall, find familiar, identify, protection from evil and good, shield, sleep, Tasha’s hideous laughter

(p.s. don’t forget to spend the GP for magic ink^^)

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:gear: Artano would offer his spellbook too. His 1st level spells are already covered by Cyanknight though, and his 2nd level spells would not be of any use for you. They are written in what is essentially programming/computer language - only those who have been granted the rights to access the great clockwork of Mechanus can understand it and execute those spells.

(They are Dunamancy spells, only available to Chronurgy wizards).

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