I would like to join you then
I’ll join Vishous’s table
yes you are welcome, and if you need help or have questions about character creation send me a message
I would like to run “the chosen” adventure. Its all about creepy manors , castles and gods. New comers are welcome and any that played my previous game would be familiar with the adventure but not as much as they would like to think.
Its t1 or t2 (whichever is level 5 or 6) adventure.
I understand that im bit late to party and if there any slots open by the other tables i would love to join them.
Alright, the two new guys won’t show up. So if nobody else will register, I am fine with @FrozenKimchi and @pretender joining (if they want). And would still call it a full table for now, except some big changes occur!
Would love to join you
Same! But sadly I came to inform that i came down with the sniffles… so in order not to decommission other adventurers imma stay home and drink more tea than my usual <3
have tons of fun!
The sniffles season seems to be never ending this year! Get well soon!
Pathfinderrr heexcrawlllllll
(sign me up too)
Gonna be 10 mins late, sorry!
Daot’s adventure song - maybe @snd Jo Maline could help accompany? To the tune of Far over the misty mountains deep
Deep into the cloudy caverns old
To dungeons deep and stinking mold
We must venture we must endure
To earn our pale enchanted gold.
The wizards failed and orbs leak
Now magic seeps where dark things sleep
Beneath Cornelius you got delirious
Unholy orbs beneath the doors.
For Oasis and uncle Quil
And some gold, or so we’re told.
The orbs leaked and cats streaked
In brambles grew really tall.
On silver necklaces we’ll string
The bits of sand from deserting.
The bramble’s thirst it was the worst
It followed all the way back home.
Jo accompanies Doat on the Pan flute, and everyone listening to the song right now can feel the scent of burnt wood, sand, damp earth, and green foliage
Thank you all for playing @katnyx , @snd, @pretender , @Rose and @Bearberry ! And a special thanks for the song!
With your combined efforts, your collective knowledge and the usual dose of chaos you fulfilled your dedicated task! Not only that, you also brought together a lonely Dao with a lost new formed baby earth elemental and also brought back the source of disturbance to the council of Oasis!
To conclude the adventure:
On your way back out of the mine, the two big cats were totally enthralled by your toadlike bardic friend and did nothing but watch him with big eyes. Following your tracks back to the entrance wasn’t particularly easy, but thanks to some strategically tied ropes it was a safer endeavor than your path downwards. Once you saw the sun again most of the dangerous fog was already dispersed and Cornelius, the warden of this mine, looked definitely healthier!
It didn’t take much to ensure the big oak that everything was safe again and he continued his watchful self chosen solitude. Back on the desert ship, you were surprised how fast the bramble cats were, when they easily chased after you, still enthralled. Those with excellent eyesight notice that from time to time thin roots tryed to grasp them from below the sand. But thanks to your high speed the cats stayed disconnected and were following you to the northern gate of Oasis.
Minutes before you reached the gate, you heard alarm sounds going off from within the city. A group of what you assume to be highmages appeared right in front of you. Within seconds a multitude of arcane imprisonments sprang to existence around the cats. You were all taken in for interrogation, but were released early after, since you could explain exactly how and why you made the cats follow you back to the city. The city watch thanked you for your duty and announced your honorable deeds to the citizens of Oasis.
After some rest and collecting your payment (160 gold pieces each), you collectively started a second tour into the desert to visit Argardo the Dao - your new friend. His joy about the baby earth elemental was exceeding your expectations. He immediately started feeding it with magical sand and you could watch it grow every few minutes. This time he even had dinner prepared for you - skewers roasted on hot sand! A little bit crunchy, but that was just a minor inconvenience relative to the smell of the meat… it reminded you a lot of Jo’s rope. It’s hard to get fresh meet in the desert…
After an evening full of stories, Argardo started crafting the root you brought him into wands and offered each of you to enchant it in a way you wanted (each of you can select a wand of uncommon rarity, see Magic Items: Wand - DND 5th Edition for the selection)! You are also free to additionally pick up a dose of the special sand! After that you have a few days off to get some rest (you all gain a level up (if you want to) and 10 downtime days).
Once again: thank you for playing! I had a lot of fun!
PS: Sorry I can’t give you the rope of entanglement - it’s a rare item, so not available in T1. Maybe another time… at least it was very helpful during the adventure!
PPS: For those with Charisma of 13 or more, if you are interested, Argardo would be happy to become your warlock patron (Genie - Dao) and the deal would basically be: you listen to his stories and he teaches you the mysteries of the desert!
Thanks for the adventure it was bramble-tastic!
Daot would be interested in the patron but also with the reset around the corner… it might feel like a short lived partnership
Daot is also almost lvl 5… so maybe he just reappears after the reset as a 5th level toadventurer!
Excellent point!
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