The V.A.L.U.E. of Ravnica

BACKGROUNDS:

To be able to join one of these V.A.L.U.E. games I HIGHLY recommend, that you create a character from one of the 10 Guilds, with a RAVNICA BACKGROUND (see below).

those are:

to help you choose a Guild for your character(s) here is a little help:

AZORIUS SENATE … is the police force, legislative and judicial body of Ravnican bureaucracy. D&D Beyond video Official role: legislation and law enforcement Actual role: bureaucratic nightmares Colours: blue+white Architectural style: doric order You have two cows: They produce no milk, nor can you slaughter them, because you don’t have the proper permits. You also don’t have the permit to apply for permits.

BOROS LEGION … is a standing army that protects the Guildpact and are the official peacekeepers of Ravnica. D&D Beyond video Official role: militia and constabulary Actual role: overzealous mercenary army Colours: red+white Architectural stile: brutalism You have two cows: The Guild raids your house and takes in one for questioning, because it witnessed your neighbour having a conversation with a candle salesman, whose brother is wanted for breaking curfew.

HOUSE DIMIR … was recently thought extinct up until 75 years ago, and provides illegal but necessary services, while openly serving as couriers, investigators, reporters, and archivists. D&D Beyond video Official role: couriers and archivists Actual role: spies for hire Colours: black+blue Architectural stile: none (anything that is well concealed) You have two cows: The next morning you wake up and are a cobbler.

GOLGARI SWARM … manages food production and organic waste disposal. D&D Beyond video Official role: waste desposal Actual role: soylent green Colours: black+green Architectural stile: sewers You have two cows: The Guild takes the manure and uses it to grow a third cow, which is then given to your neighbour.

GRUUL CLANS … have fallen from their former glory as the keepers of Ravnica’s wilds and now are nothing but a loose affiliation of berserker clans, who seek to wipe civilization from the world. D&D Beyond video Official role: foresters and gamekeepers (defunct; since the whole world has been urbanized) Actual role: anti-urban rioters Colours: green+red Architectural stile: classic low-fantasy You have two cows: The Guild takes both of them and makes them fight to the death. They feast on the winner, then burn your house.

IZZET LEAGUE … is responsible for the world-city’s civil engineering works and new magical developments. D&D Beyond video Official role: public works and civil engineering Actual role: getting breakthroughs in research by reducing safety measures Colours: blue+red Architectural stile: steam punk You have two cows: The Guild takes one of them and uses is as an experimental alternative fuel for your neighbours house.

ORZHOV SYNDICATE … was originally the most widespread religion of Ravnica. Now it regulates trade and banking, among other activities such as law. D&D Beyond video Official role: banks and churches Actual role: organised crime as religion Colours: black+white Architectural stile: gothic cathedrals You have two cows: You involuntarily donate one to the Guild, which sells your neighbour milk at a 300% mark-up, with interest. You pay a cow ownership fee for a minimum of 4000 years.

CULT OF RAKDOS … considered a necessary evil by some, is composed of thrill-killers who provide the heavy labor force, catering, and entertainment of the plane. D&D Beyond video Official role: entertainers and manual labor Actual role: desperate demon circus Colours: black+red Architectural stile: dungeons You have two cows: The Guild takes one and gives it to your neighbour. Then they set your cow on fire, kill your neighbour and turn his house into a brothel.

SELESNYA CONCLAVE … promotes what is now the strongest, nature-based religion of Ravnica and its guards patrol the rural areas along with being conservationists and charity workers. D&D Beyond video Official role: urban agriculture Actual role: hippy cultist Colours: green+white Architectural stile: corinthian order You have two cows: The Guild takes one of them and gives it to your neighbour. You both become vegan.

SIMIC COMBINE … provides medical assistance, performs biological research, and creates alternative food sources. D&D Beyond video Official role: biologists and healers Actual role: biomodification and terraforming Colours: blue+green Architectural stile: rococo You have two cows: The Guild takes one of them and combines it with a turtle, then gives it to your neighbour.

also this flowchart might also prove to be helpful:

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