# The V.A.L.U.E. of Megafauna-Riding

**URL:** <https://www.rpgvienna.com/t/the-v-a-l-u-e-of-megafauna-riding/7114>\
**Category:** General\
**Created:** [April 13, 2024, 7:28pm UTC](https://www.rpgvienna.com/t/the-v-a-l-u-e-of-megafauna-riding/7114 "2024-04-13T19:28:40Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Darthbinks](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/darthbinks/32/9_2.png) [@Darthbinks](https://www.rpgvienna.com/u/Darthbinks)\
**Post date:** [April 13, 2024, 7:30pm UTC](https://www.rpgvienna.com/t/the-v-a-l-u-e-of-megafauna-riding/7114/9 "2024-04-13T19:30:55Z")

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# 🦣 Exploration Activities

## Exploration Activities per Day:

> **Travel Speed 👉 Activities per Day**  
> 10 feet or less 👉 0 Activities (_needs 😓 **Forced March** to be able to do something_)   
> 15 to 25 feet 👉 1 Activity   
> 30 to 40 feet 👉 2 Activities   
> 45 to 55 feet 👉 3 Activities   
> _… even more_ 👉 4 Activities

## Group Activities:

- 👣 🐾 **Travel**
- 
  - **cost:** 1 Activity or 2 if the adjacent zone is difficult terrain

- 
  - 👉 move to an adjacent zone

- 👀 🥷 **Reconnoiter** (_as long as you keep Concentration_)
- 
  - **cost:** 1 Activity

- 
  - 👉 gain advantage on _Investigation_ & _Perception_ checks in an adjacent zone; may ambush foes

## Indiviual Activities:

- 😓 **Forced March** (_risks exhaustion_)
- 
  - **cost:** 0 Activities

- 
  - 👉 gain +1 Activity that can only be used for **Travel**

- 
  - 👉 DC 15 Con saving throw vs. exhaustion; failing by 5 gets you 2 levels

- 🛖 **Fortify Camp** (_stacks_)
- 
  - **cost:** 1 Activity

- 
  - 👉 increase the random ‘night event die’ by one step (e.g. from a d6 → d8)

- 
  - 👉 your party gains +1 to _passive Perception_ & to _Initiative_ rolls during the next night

- 🗿 **Mark the Area** (_requires Reconnoiter_)
- 
  - **cost:** 1 Activity

- 
  - 👉 this zone requires -1 Activity (min. 1/2) to **Travel** into in future travels

- 
  - 👉 this also applies to your whole Broken Tusk Tribe, should it move into this zone

- 🥩 **Subsist** (_disadvantage without Reconnoiter_)
- 
  - **cost:** 1 Activity

- 
  - 👉 make a Survival check to gain 🍖 _rations_ (DC depends on terrain)

- 
  - 👉 failing by 5 gets you exhaustion; failing by 10 gets you 2 levels

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