Artificers (Makers) … will be reflavoured to use primitive tools
Barbarians …
Bards (Chanters) … preserve the Song (history/story) of their clan and tribe
Clerics (Shamans) … channel the power of one of the Primordial Gods
Druids … are reviled by Local Gods since they draw the magic of creation out of the world
Fighters …
Monks (Ascetics) … challenge themselves beyond the limits of most
mortals
Paladins (Guardians) … draw strength from a Primordial God they swore an oath to
Rangers … are less reviled than Druids; Rangers can understand simple Druidic starting at level 2
Rogues …
Sorcerers …
Warlocks …
Wizards (Spellskins) … have permanent bodypaint/tattoos instead of a spellbook
(if you play such a character on other tables, they obv. will have a spellbook though)