The V.A.L.U.E. of Megafauna-Riding

:mammoth: Re-Flavour of Classes:

  • Artificers (Makers) … will be reflavoured to use primitive tools
  • Barbarians:+1:
  • Bards (Chanters) … preserve the Song (history/story) of their clan and tribe
  • Clerics (Shamans) … channel the power of one of the Primordial Gods
  • Druids … are reviled by Local Gods since they draw the magic of creation out of the world
  • Fighters:+1:
  • Monks (Ascetics) … challenge themselves beyond the limits of most mortals
  • Paladins (Guardians) … draw strength from a Primordial God they swore an oath to
  • Rangers … are less reviled than Druids; Rangers can understand simple Druidic starting at level 2
  • Rogues:+1:
  • Sorcerers:+1:
  • Warlocks:+1:
  • Wizards (Spellskins) … have permanent bodypaint/tattoos instead of a spellbook
    (if you play such a character on other tables, they obv. will have a spellbook though)

:mammoth: Re-Flavour of Kinships:

  • Humans & Halflings & Hadozee … where the first who discovered how to make fire
  • Aarakocra (Saurials) … are re-flavoured as “Winged Saurials” and are warmblooded
  • Aasimar (Starlings) … were found as a baby in the wilds; adopted by a tribe
  • Dwarves … recently carved their way out of the earth, and have a rock-like look
  • Elves … recently left the Dreamlands and are a bit semi-translucent (not quite here yet)
  • Dragonborns … Metallic ones are re-flavoured to Ash, Bone, Clay, Stone, and Obsidian
  • Firbolgs (Dreas) … are tree-/plant-like
  • Genasi (Godmarked) … as a reward/punishment your mother was marked by a Local God
  • Goblins, Bugbears & Hobgoblins … recently left the Dreamlands & can’t remember why
  • Goliaths … Giant-Halfkin that have been recently freed from slavery
  • Gnomes … recently carved their way out of the earth, and have a gem-like look
  • Grungcoldblooded: will take x2 cold damage
  • Kobolds (Saurials) … are re-flavoured as “frilled Saurials” and are warmblooded
  • Lizardfolk (Saurials) … are re-flavoured as “Saurials” and are warmblooded
  • Leonin (Cat-folk) … religious anarchists; had a tyrannically creator god, who they killed in battle
  • Locathahs … are refugees from the sea; coldblooded: will take x2 cold damage
  • Loxodons … are woolly; they are from the frozen north and were fleeing from Giants
  • Minotaurs … are woolly; they are from the frozen north and were fleeing from Giants
  • Orcs … religious sceptics; tend to rely on their own power and not on those of Gods
  • Owlin (Saurials) … are re-flavoured as “Feathered Saurials” and are warmblooded
  • Plasmoids … wear the form of the creature that died when the ooze sire gave them life
  • Tabaxi (Cat-folk) … religious anarchists; had a tyrannically creator god, who they killed in battle
  • Thri-kreen … are the oldest intelligent species to walk Planegea
  • Tieflings (Godmarked) … as a reward/punishment your mother was marked by a Primordial God
  • Tortles (Saurials) … are re-flavoured as “Saurials” and are warmblooded
  • Tritons … are refugees from the sea, that is ravaged by primordial horrors
  • Vedalken … are toad-like; coldblooded: will take x2 cold damage
  • Yuan-ticoldblooded: will take x2 cold damage
  • all Fey = Centaur, Changeling, Fairy, Hexblood, Satyr … do exist, but you will haunted by arch-fey

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