The V.A.L.U.E. of Finales (Part 1)

Downtime Activities for @Darthbinks’s adventure

Compleated Faith

You tried and failed to pierce the Phyrexian shield yourself. Even though your effort was in vain, you got some insight … although at a great cost.
prerequisite: Cleric or Paladin class
cost: 10 Downtime Days & +1 Compleation

Daemon Dinner Party

Trelmarixian the Black invites you to dinner. You can also bring friends. Everyone at the dinner gets the benefit of a Heroes’ Feast spell.
prerequisite: Overpriced Food DM Award (@Mexikorn)
cost: 10 Downtime Days; other PCs who join have to pay 5 Downtime Days

Phyrexian Perfection

You gave in to Phyrexian teachings to reach perfection - although at a great cost. You can change one of the following:

  • one Ability-Score-Increase/Feat with another Ability-Score-Increase/Feat
  • one Fighting Style with another Fighting Style
  • one spell known or a spell in your spellbook, with another one of equal level

note: your new choice must be eligible (t.m. fulfilling prerequisites)
note: this ‘exchange’ will only affect my tables
cost: 20 Downtime Days, 20.000 gp & +1 Compleation (per change)
special: you could pay no GP but the Compleation cost would be +2 instead (not recommended)

Research Protection against Phyrexian Magic

You gain Advantage on saving throws against Phyrexian spells.
check: Arcana check DC 25 (failure cancels the benefit).
cost: 30 Downtime Days & +1 Compleation (per attempt)

Research the Compleation of the Masses

You heard terrors about Elesh Norn being able to assimilate creatures without much effort. You uncover details & specifics (t.m. mechanics).
check: Medicine check DC 20 (failure cancels the benefit).
cost: 10 Downtime Days (per attempt)

Study Phyrexian Oil

You gain information about Phyrexian oil incl. about enemy abilities that are related to Phyrexian oil (e.g. an oil breath weapon). You can also get this information in the adventures via exposure.
check: Religion DC 20 (failure cancels the benefit)
check: Sleight of Hand check DC 10 (failure gives +1 Compleation)
cost: 10 Downtime Days (per attempt)

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