The real V.A.L.U.E is the journey

I can dm something. Or play… Depending on the need

'll be there too. T1 or T2

I would like to DM - T2.

1 Like

I’ll join your game Xaosseed, for Branconia at die Requisite if that wasn’t clear. Do I just make a lvl 4 Chara with the T1 rules? Or is it lvl 1 and we level it up there? Thanks!

T1 means you can show up with any character from lvl 1-4. Within the value rules you can create characters at either lvl 1(tier 1) or 5 (tier 2). You could technically show up with a fresh lvl 4 character if you have dm rewards to spend. But I don’t think you do.

Or in other words: lvl 1 it is.

You will have the choice of leveling up after each adventure.

@xaosseed If there’s still room at your table, I would like to try out Brancalonia for the first time.

In that case, I’d like to join your table

I would like to play T2, either with Takanari or GenerallyWolf as DM :slight_smile:

Thanks!

Would happily join T2 at either table :blush:

1 Like

Hey there first time playing here. I’ve never played here and start a T1

Id create Prismodus Searingweather an owlin monk acolyte from the monestary of the silent feather:

Illustrated by hotpot.ai

He was at the monastary since 5 years and wants to advance to an Abbot. To advance, he has to master a certain task (free for the DM to choose).

1 Like

@xaosseed This is my partner. We’ll join you tomorrow :slight_smile: @Grimm

1 Like

Will be here for T2, hopefully at :wolf: table, with a :wolf: druid :slight_smile:

@Takanari with 13 players, if you are still on for DM’ing, another T1 table would be helpful.

1 Like

Id like to join at a t2 table:)

Hello again, everybody.

I cannot help but notice that we are many people here tonight but so far not as much availability among the DMs has surfaced.That meaning: we only have 2/3 announced DMs.

Is everything alright? Do the DMs actually want to run games or is today just a bad day for that? (asking for a friend. …and myself)

I am aware of the high player number and am prepared to dm today

Gonna be around 10 minutes late

Our heroes Astrid - @Michelle , Prismo - @Grimm , Philbert Brombeery - @Alaadu , Lortash Brombeery - @Burek and Kierkorak - @Keltodier are approached by Alfonse the apprentice illusionist on “extended practical study” at the Golden Cockerel with a tip that their master the Marchioness is looking for adventurers. Visiting the Marchioness at their very overt wizards residence they hear how someone broke into a decoy vault looking for a dreadful book that they hold secure and that the Marcioness needs them to find out who seeks it and stop them as best they can. With satisfactory pay terms agreed, they set out with Rufus the butler to tour the vault site and be shown what tracks the Marchioness was able to scry out.

The ‘vault’ turns out to be a non-descript town-house, and after some prying and investigating they find no more info than valuables and decoys were ignored by whomever broke into the illusion-hidden vault. Querying the local grandma-on-her-balcony they find that a hogling visited a few nights ago and the week before then passed by with some others - a notably ugly man, a marionette and a worn-looking noble. Following the winding trail to a public well Prismo plunges in as soon as they arrive, drawing a crowd as they ‘search for a lost ring’ - the guard arrives being unusually alert but a remarkably quick and stealthy decision to vacate the premises has them avoid notice.

They decide to seek information at the Red Serpent, notorious for its rebels without cause, where pumping the barman for information and a brawl sparked by Prismo and Kierkorak lead to clues that identify the men seen outside the false vault - the Butterati - and to a new fighting pit in town. Venturing to the Iron Quill our heroes spot the Butterati and Astrid decides to flatter Ghino, leader of the Butterati and gets shown down to the ‘entertainments’ below while the rest trail along.

Venturing down a long spiraling staircase they find below a huge space, the Iron Quill bar just being the top turret of a great buried dome. Philbert and Lortash shadow Astrid and the Butterati down the nightingale staircase while birdfolk Prismo and Kierkorak glide out into the darkness and collide with a great black iron idol looming over the space.

Between poking around and querying the Butterati they find that fights are being held with a ghoul-nun from the Spinsterite Abbey and that the noble, Signore Maganza, has taken over the rooms at one end and is directing their efforts. A great altar to one side of the fighting circle is the last focus of the few dozen people gathered for the fights.

Prismo and Kierkorak commune with the Queen of the Terrorbirds as they perch upon her ancient statue while Philbert, Lortash and Astrid scout the rooms. Dreadful snarls and scraping noises come from one side so Philbert and Lortash sneak into the other. Within they find Signore Maganza and interogate him as to his plans. He readily admits that he seeks the Marchioness book to trade to an imp for the restoration of his houses fortunes - and Philbert and Lortash slay him where he stands. Deciding from the flash that the moment is nigh, Prismo and Kierkorak impersonate the dreadful statue and panick the crowd into fleeing back up the dark, railing-less staircase. The Queen gleefully approves as some plummet to their doom in the fighting pit…

Philbert and Lortash seize documents and valuables before joining the flight. Astrid detours to investigate the whispering altar, making some quick offerings of blood and treasure to have questions answered. With their colleagues climbing out, Prismo and Kierkorak glide down, have last moments with the altar and the spirit in the idol respectively before following.

The Iron Quill bar having been cleared by the panic, Lortash grabs some bottles while Philbert sets the place alight to bury the dark site below before they venture back to tell the Marchioness of their success. Without Maganza, there is no link to a buyer and the Butterati no longer seek the book.

Everyone gets 160gp paid by the Marchioness as promised in return for the documents grabbed from Maganza. The valuables from Maganza’s dresser provide enough to re-provisioning the Golden Cockerel and making sure Fluffy is fed.

You can each keep one of the following minor magic items from Maganza’s personal wardrobe:

  • Cloak of Many Fashions
  • Staff of Adornment
  • Pipe of Smoke Monsters
  • Clothes of Mending

As ever, everyone gets 10 downtime days to spend too.

3 Likes

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.