Sunny V.A.L.U.E.s

Rifting the havens once again

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update: gotta skip this week, helping a friend set up her birthday party

I’ll be at Danny’s table

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Jan is back and we be rifting tha haven les go :love_you_gesture: :smiley:

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Damn, I really am mr popular, sry mate :confused:

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Me coming for Rifthaven

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I am feeling better but would rather not run this week due to lack of energy. I will join whichever table would have me @DannyTheFrog or @CinderSage!

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I’ll likely be there, happy to join whichever table will have me.

I would run a dnd table, if not needed I am ready to play some T1 - T2 DnD as well.

Ok, no Table for me! Maybe next time :slight_smile: enjoy !

Heyo guys if someone is still there i left my foldable battlemap by a shelf near a window. Would be nice if someone could maybe keep that safe for me thankyou!

@Eel_pulp @snnTV @raccoongoblin @truecrawl @Seany

Summary

After defeating the necromancer Dhampir Silas Thorne you stumble upon his diary, revealing that he was planning to achieve True Resurrection in order to have a steady supply of fresh blood.

Initially, he resorted to grafting fresh feet, hands, and heads onto corpses, which explains the grisly, multi-species murder spree that recently plagued Ornin. When these experiments proved unfruitful, he hatched a new scheme: Posing as a ranger, Silas lured adventuring parties into his underground temple, using pathfinder stones to guide his victims safely through the maze and directly into his trap.

His plan would have worked flawlessly had he not sabotaged it himself. In a fit of impatient rage, he murdered his own hirelings, allowing one terrified survivor to flee and warn you. Furthermore, Silas seemed completely oblivious to the spider-climbing furniture mimics lurking at the intersection—monsters that you so skillfully chopped to pieces after heroically gluing yourself to them in order to slow them down!

In addition to the Slippers of Spider Climbing you looted from the Desk Mimic, you also find a Quandrix Primer in Silas’ possessions (pick one!)

You also get to keep whatever consumables you gathered during the adventure and didn’t use up.

You get 20 Downtime Days.

You pick up @Seany on the way back out, and share the spoils as a group.

Upon your victorious return, the mayor rewards you with 160 gold. After leaving – be it out of gratitude or as part of a marketing ploy – the town council officially names you the ā€œOrnin Adventurer Ambassadors.ā€ Should you return to Ornin in a few weeks, you will find actors in the Adventurer’s Market theatrically reenacting your dungeon delve, with your vague likenesses adorning banners, posters, and pamphlets all over town.

Rewards:

Thanks all for making me feel very comfortable in my very first DM session, you were amazing and I’m looking forward to both playing with you and DMing for you in the future!

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T’was par for the course, sir. No really, DMing for the first time is radically different for everyone. I’m glad you had a fine experience. Good job on having most things in view most of the time.

A piece of advice: never plan with filler in mind unless it is purposefully put there. DnD players will meticulously hog every nook and cranny. So getting stuck on ā€œyou’re not supposed to stay hereā€ areas is a far reaching phenomenon to account for. → Foot on the gas pedal is a fruitful approach : D

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