will be there !!
hexcrawl
Ill join Nepu’s T0 or Lux T2, which ever table fills with players
pf hexcrawl!
I’ll either join Lux_Tenebraque or Nepu, depending on who needs more players.
Would like to join Lux’ table
Unfortunately I’ll be out of the country this Friday and next Friday
Hey guys, i havent commited for tonight because i have an event for my son that doesnt start unyil 5, but i just wanted to say that if things work out, it is my intention to come tonight. I’ll try to let you all know as soon as i know one way or another.
I didnt want to say i was coming and then cancel last minute, but i didnt want to show up unexpected either.
Ill be joining
@Vishous @Tomato_joe @Takanari @lisatikh and +1 @JustJules
Thanks for playing the entire box of “the forge of the dragon queen”. Those interested in continuing: The next session will be July 4, provided we have at least 4 returning players (I’ll keep that rule for the summer).
The kobold revolutionaries will sing of your victory in the Ember Vault for many years to come. As you have been banned from the Archipelago, who knows if you can ever find out what happened to the Kobolds who supported you - but let’s start at the beginning.
With the aim of melting the shell of the fallen star in the Dragon forge, you entered a deal with your old and forgotten dragon friend Aurora, daughter of red dragon lux. She wants to rise in her mother’s esteem and you will help her by defeating a rebellion she has heard about in her name. She in return will help you get into the forge.
While the dragons at Lux’ court were used to more kiss-ass respectful behavior than they were getting, the good news is you did not get eaten by 2 Ancient and 3 Adult Red Dragons. Party And of course, you fulfilled the quest to find Korshak, made your way to the Soothold, overcame obstacles, walked on water, hid from acid rain… the whole experience.
After a Santa Clause-going-down-the-chimney experience, you managed to sufficiently motivate the Kobolds to start their revolution. Screaming and in their best rebellious spirit, they crawl into the vents and small shafts, attacking any red dragon born they see and dismantling most of the traps, so you can be free to deal with Pyre, the slightly maimed Dragon Smith. He was so sure he and his hammer would finish you like it did the Kobolds who dared to stand in his way, but with a little bit of dust of dryness and a lot of suggestion, and some not so vicious mockery but very vicious attacks, ( I see you double nat 20 that Pyre was resistant to) that plan, too was foiled.
With Pyre out of the picture, the kobolds helped to melt the adamantine shell. It cracked open, and out came… a little astral turtle that imprinted on the party as its parents. You realize that this is the Living Star and it must mature before you can use its power. Many people will be after it - so keep it safe!
While you are double checking every vault for loot, you find some really nice stuff. Eventually, the kobolds tell you that Lux will be on her way and it’s time for you to leave - so you do, only to find Aurora and your ship ready to go. The ship now has a ballista and a telescope attached to it - both very useful items that Aurora wanted to give you. You stay long enough to bear witness to Lux belitting her daughter Aurora for the mess she made in the dragon forge - the mess that was crushing the revolution against herself - but Aurora just turns and banishes you. And that’s where we’ll set off the next time.
Loot
- For everyone:
- You gain 20 Downtime Days. Please note the next adventure is still at level 6.
- You gain 480 GP
If you are playing this character only at the Fallen Star table, these are homebrew / non-value legal rewards you get (choose one)
Dragonforged armament (single use / activate as an action / no attunement) (choose 1)
- Amulet of Absorption - you gain 10 temp HP (action)
- Shield of terror - as a bonus action, up to 3 creatures within 30 ft make a wisdom save DC 13, frightened for 1 minute on a fail, save can be repated at the end of a turn
- Flaming Ranged Weapon of your choice - deals 3d6 fire damage to all creatures within 5ft of the target
- Arcing Mask (dragonforged / single use): Choose whether you want to use offensive or defensive. Off: (action) deals 2d6 lightning damage, may target a total of 3 creatures, 20 ft range. Defensive: deals 1d10 lightning damage when a creature hits the bearer
and either one of these:
- Hammer of the dragon smith: adamantine blacksmith hammer engraved with runes, created by Pyre. It adjuts its size to fit in the hand of whomever it’s attuned to. In combat, it functions as a warhammer but with an additional 1d4 fire damage. or you can use its 3 charges to cast a spell (thunderwave, shatter, heat meal at 2nd level; CON is the spellcasting ability); or you can shape a spell: you can expend a charge to protect up to four creatures from the spell’s effect. they automatically succeed on saves and take no damage if they usually take half damage on a success.
- Dragonscale Armor (resistance to fire damage on your current armor)
- A Magical crystal (+2 focus) that can be worn as a wristband.
If you are playing this character in other VALUE games, please choose either:
- Stirring Dragon Touched Focus (chromatic) or
- dragonwing crossbow (any bow of your choice)
Poll: What should the name of the Living Star be?
If there is no result here, I will repost at the start of the next session. I am assuming that those who did not write to me do not want to name it (in case other voyagers read this, feel free to vote, also)
this is a link to the google form. it has been set to respond only once.
Had fun, hope you did too, see you soon
@Nepu @Istariel @UtilityBeastEU @Generalhggy During your expedition to the Myth Drannor you first noticed signs of recent battle. Soon after you saved the village Hillsfar from kobold attack - apparently one of the smaller problems the local settlements face.
You learned thatthe root cause of the troubles was the power struggle between amongst the spawn of two green dragons, “the maimed virulence” and the “verdant cloud”.
The kobold’s leader led you to a his commander, a servant of of the Verdant Cloud. Whom you relieved of slaves,treasure, a displacer beast and life.
Eventually you successfully settled the dispute between the trio juvenile dragons, making sure the land wouldn’t be devastated by further territorial struggles.
Each of you may keep either Ezhia’s flametounge or the cloak of displacement made from the beasts hide.
You also each gain a diamond worth 300gp as well as a potion of greater healing and 20 Downtime Days.
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