So, here we go again! Thanks to you @driow123, @funder, @Crios aaaand @primordial_soup_dumpling! This adventure would have not been possible as it was without your input. I did enjoy myself and I hope you did the same there. Now to your character…
Rewards!
- 20 Downtime days to level up your character or do downtime stuff
- 480 GP
- The oportunity to craft a Cloak of the Bat for the cost of 10 downtime days
- A torch of Torching(See attachement) as Story Award
- Sadly a curse too, after witnessing the Tentacle Idol’s effect you contracted “Touched by the Far Realm.” Those afected must roll 1d20 whenever they sleep. If they roll a 1, they have dreams of an alien world full of monstrous and unknowable horrors. When they awake, they recover only half the normal amount of hit points they would from a long rest. A Remove Curse spell can remove this feature.
Aftermath
Story wise, you know what happened, you survived a shipwreck, eldritch horrors and the Pirate, Vampire, Goblin Gang known as “The Green Suckers”. Sadly the pirate ship was too big to steer by just your party so you had to carry on by raft and dinghy. Though their ship had provisions and their skins might prove useful for crafting something! A few days later you got found by a rather mean trader who agreed to take you away from the wild blue yonder in exchange for some of the treasures you had. At the end of this adventure you stiill had a sizeable sum of treasure for each of you, worth 480 GP. Armed with the gold and more experience, where will your adventures take you next?
Notes
“What a terrible night to have a curse!” Yes, the torch and the curse stack, so if your character should be affected by both they would heal no HP from a long rest, still, all the other long rest effects occur as normal.
