# Question for maps & minis DMs

**URL:** <https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741>\
**Category:** General\
**Created:** [May 3, 2023, 8:41am UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741 "2023-05-03T08:41:11Z")\
**Posts on this page:** 12\
**Page:** 2

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**Author:** ![H](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/h/32/1467_2.png) [@H](https://www.rpgvienna.com/u/H)\
**Post date:** [May 4, 2023, 2:20pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/21 "2023-05-04T14:20:08Z")

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It still all boils down to the same thing.

Once you’ve compartmentalized all the DM knowledge and have reduced things to “what the snipers know” - and given that they’re Malkavian, they know some darn scary things! - in a tactical minis environment, you’re left with a certain number of options from which you can either choose the one you think is most likely to lead to you achieving your objective or choose something else.

That you can’t have the snipers aim for Achilles’ heel because they don’t know it’s the sweet spot just reduces your options. Nothing else has changed.

Also: The trees in my games are now all going to do 1d6 damage. I’ll direct any complaints the players might have Darthwards …

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**Author:** ![H](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/h/32/1467_2.png) [@H](https://www.rpgvienna.com/u/H)\
**Post date:** [May 4, 2023, 2:41pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/22 "2023-05-04T14:41:18Z")

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> [@xaosseed](#):
>
> (I don’t get the ‘additional rules’ point - could you elaborate?)

Sure. Tersidian pointed out that the creatures represented by the DM shouldn’t have all the DM’s information available to them. I agreed.

And this is a rule the DM has to follow, just like any other rule. It doesn’t change the DM’s position in the game.

Also, ttotally agree that determining the rules NPCs have to play by is a craft, and will vary from NPC to NPC.

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**Author:** ![Darthbinks](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/darthbinks/32/9_2.png) [@Darthbinks](https://www.rpgvienna.com/u/Darthbinks)\
**Post date:** [May 4, 2023, 2:41pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/23 "2023-05-04T14:41:34Z")

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> [@H](#):
>
> you’re left with a certain number of options from which you can either choose the one you think is most likely to lead to you achieving your objective or choose something else.

Yeah I would choose what _ **they** _ think would help to achieve _ **their** _ objective best considering their personalities and everything else

was a fun battle ^^

to sum it up:

[![](https://i.pinimg.com/736x/9a/6f/98/9a6f98e65bdd7dcfd3b3229c5ae62719.jpg) ](https://i.pinimg.com/736x/9a/6f/98/9a6f98e65bdd7dcfd3b3229c5ae62719.jpg)

> [@H](#):
>
> Also: The trees in my games are now all going to do 1d6 damage. I’ll direct any complaints the players might have Darthwards …

you’re welcome 🌴

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**Author:** ![H](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/h/32/1467_2.png) [@H](https://www.rpgvienna.com/u/H)\
**Post date:** [May 4, 2023, 2:46pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/24 "2023-05-04T14:46:55Z")

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> [@Darthbinks](#):
>
> Yeah I would choose what _ **they** _ think would help to achieve _ **their** _ objective best considering their personalities and everything else

What they think would help to achieve their objective best _ **is** _ what the DM thinks would help to achieve their objective best, minus DM-exclusive knowledge.

Their objective _ **is** _ the DM’s objective, obviously.

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**Author:** ![Darthbinks](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/darthbinks/32/9_2.png) [@Darthbinks](https://www.rpgvienna.com/u/Darthbinks)\
**Post date:** [May 4, 2023, 2:48pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/25 "2023-05-04T14:48:43Z")

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let’s put it differently:

If I would dm a game with players that know me well, and  
if they actively persue a TPK-ish situaltion, and  
if I gave them a check to see if their characters might realize that this would be a TPK-ish situation  
then I would not insta-mod the enemies less effective than they are

I 🖤 choice & consequences in RPGs after all

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**Author:** ![H](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/h/32/1467_2.png) [@H](https://www.rpgvienna.com/u/H)\
**Post date:** [May 4, 2023, 2:52pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/26 "2023-05-04T14:52:30Z")

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> [@Darthbinks](#):
>
> let’s put it differently:
> 
> If I would dm a game with players that know me well, and if they actively persue a TPK-ish situaltion, and if I gave them a check to see if their characters might realize that this would be a TPK-ish situation then I would not insta-mod the enemies less effective than they are

OK, that makes sense.

Does that then imply that if they’re not actively pursuing a TPK situation, let’s say in a “balanced encounter,” you’d play the enemies as less effective than they are?

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**Author:** ![Darthbinks](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/darthbinks/32/9_2.png) [@Darthbinks](https://www.rpgvienna.com/u/Darthbinks)\
**Post date:** [May 4, 2023, 2:54pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/27 "2023-05-04T14:54:25Z")

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> [@H](#):
>
> Does that then imply that if they’re not actively pursuing a TPK situation, let’s say in a “balanced encounter,” you’d play the enemies as less effective than they are?

no … unless it evolves into a TPK-ish situation and they stlll want to press on then I might give them a free check, e.g. to realize that running away in this situation might be the best option or that they could still negotiate (out of a weakened position) etc. etc.

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**Author:** ![H](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/h/32/1467_2.png) [@H](https://www.rpgvienna.com/u/H)\
**Post date:** [May 4, 2023, 2:59pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/28 "2023-05-04T14:59:10Z")

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Gloves off with an escape hatch if things go south. 🙂

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<div class="post-metadata">

**Author:** ![Darthbinks](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/darthbinks/32/9_2.png) [@Darthbinks](https://www.rpgvienna.com/u/Darthbinks)\
**Post date:** [May 4, 2023, 3:05pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/29 "2023-05-04T15:05:40Z")

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_“chance of an escape hatch”_, but yes exactly 🙂

also defeat might not be the end:

in the 1st RPG session in summer after the 1st lockdown-waves  
the party fighter (level 2) wanted to duel a mindflayer

I made his character realize that this might be a fight too tough for him,  
but he had very lucky rolls, so he still pressed on

let’s say it did not end well  
and the entire group got captured

so everyone made new characters and their job was to rescue the old group  
after the adventure they could choose which of those two characters to keep  
(except of the fighter, whose 🧠 got eaten)  
we kept the other characters around as friendly NPCs

and those saved characters they did not want to play anymore,  
had been taken over by intelect devourers

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**Author:** ![Arthilas](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/arthilas/32/1775_2.png) [@Arthilas](https://www.rpgvienna.com/u/Arthilas)\
**Post date:** [May 4, 2023, 3:53pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/30 "2023-05-04T15:53:43Z")

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That is a good example for why critical fumbles should not be a thing in my opinion. Regardess of whether it is in combat or out of combat 🙂 . I have quite a few experiences of games that were ruined by critical fumbles (although, admittedly, not by running into a tree due to a fumble…)

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<div class="post-metadata">

**Author:** ![H](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/h/32/1467_2.png) [@H](https://www.rpgvienna.com/u/H)\
**Post date:** [May 5, 2023, 9:22am UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/31 "2023-05-05T09:22:57Z")

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> [@Arthilas](#):
>
> That is a good example for why critical fumbles should not be a thing in my opinion. Regardess of whether it is in combat or out of combat 🙂 . I have quite a few experiences of games that were ruined by critical fumbles (although, admittedly, not by running into a tree due to a fumble…)

Try Rolemaster!

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<div class="post-metadata">

**Author:** ![Darthbinks](https://www.rpgvienna.com/user_avatar/www.rpgvienna.com/darthbinks/32/9_2.png) [@Darthbinks](https://www.rpgvienna.com/u/Darthbinks)\
**Post date:** [May 5, 2023, 10:38pm UTC](https://www.rpgvienna.com/t/question-for-maps-minis-dms/5741/32 "2023-05-05T22:38:18Z")

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> [@Arthilas](#):
>
> That is a good example for why critical fumbles should not be a thing in my opinion.

to be fair the chance of rolling that kind of fumble was 1:8000 fumbles can be fun … still felt that this situation could have been handled better

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