heyo, whats the adventure about? I’m wanting to bring a character to it if I may
Unless a T3 adventure pops up somewhere else, I’d like to join your table
I’d like to join your table as well pls
Mafia crime thriller with rats to put it short.
I didn’t get much sleep, so I will pass on DMing unless we really need it.
@Col_Mustard_Ret @jboimler looking like 14 players - if one of you would be on for running a table that would be helpful
I will sadly have to pass on tonight. Hopefully I’ll be able to visit Brancalonia again in the near future.
I’ll be there to play
@Holli @Kaomh @neon.tetra @Vishous @Takanari
The town of Saltmarsh thanks you for bringing the pirates to justice. The town official was very surprised you found lizardfolk on the ship and as they looked through the detailed records kept by the pirate captain they found out that the weapons were for a new lizardfolk colony somewhere at the outskirt of the marshes north of Saltmarsh.
you each get
- 60 GP from the city of Saltmarsh,
- 100 GP from bringing back the pirated wares you found on the ship
and one of the following magical items:
- shield +1
- bag of holding
- Cloak of Many Fashions
- Cloak of the Manta Ray
- a Spellbook with the following spells: Disguise Self, Fog Cloud, Mage Armor, Witch Bolt, Gust of Wind, Melf’s Acid Arrow, Misty Step
thank you for the session and I hope you all had as much fun as myself.
addendum: @neon.tetra you have found 2 Gunpowder, Keg on the ship.
Thank you all for playing at my table!
@Arthilas , @truecrawl , @Bearberry , @Bryabrya and @Evil_Danvil , I hope you all enjoyed my political rat mafia adventure! I’d love to run this again next week if you’re interested.
As for your rewards: After your confrontation with Al Calzone and the uncovering of a major conspiracy involving the current elections, you each receive a suspicious letter containing:
- 350 gp
- One of the following magic items:
Along with a handwritten note saying:
“I know Calzone set you up. Meet me in my office ASAP, it’s urgent.
Best regards,
Binkly Gabebo”
Other notable events that happened:
- @truecrawl: AJ enslaved Al Calzone, who now serves under Yuan-Ti rule thanks to the chillest god ever, Belenus.
- @Evil_Danvil: Rexora did some snooping in the slums and became acquainted with a kind Tabaxi fellow. - Jeff was thrown into a river, tazed, and almost burnt alive on the same day.
- @Arthilas: Stole some corpses from a graveyard, including the founder of the town.
- @Bearberry: Demenor started to pull the strings of this political ball of yarn apart.
Once again, I hope everyone had fun, and I hope to see you all next week! :3
Thank you for the summary post! I would relish the chance to see where the narrative will lead us next. And AJ will pick the “bloodstained military cap” for lore reasons and because it is extremely nifty for a cleric to be anywhere in a jiffy : D
thank you kindly, I will make sure to use their destructive properties to the full extent
With apologies for the delay @Xyathn @Col_Mustard_Ret @Martin @Kirgul @mcbasm789 - I will get the Cat Castle Masquerade written up and posted in the coming days - everyone has the opportunity to level up and gets 10 down time days - I will detail additional specifics shortly.
With thanks to Runs Free - @Xyathn , Francis - @Col_Mustard_Ret , Darla - @Martin , Maxi the Tabaxi - @Kirgul , Hyperion - @mcbasm789 and Gwansora for attending the Cat Castle Masquerade.
Our heroes found themselves on an unusually fine day in the Golden Cockerel - thanks to the largesse of the Duke, grace of his upcoming wedding. The food has been good these past weeks, the wine has been punchy and everyone has generally been enjoying themselves until this courier drops a package in front of Francis saying that this was to be published in the local newspaper.
Francis on opening it finds a note that says, by the time you read this it will be too late, I will be the Duchess of Catcastle and my guards will be on their way to fling you into my cells. The signature below it is Saetha, soon to be Duchess Catcastle. This puzzled and alarmed our companions for as best they knew they had no reason for Saetha, someone they had twice fought dragons alongside - in Treasure of the Bigat and Bride of the Bigat - to dislike them and also as best they knew the person getting married to the Duke was the Comptess de Rigilie, not Saetha at all.
A little bit of poking around outside finds a poster where there is a relatively crude woodcut that, if squinted at, could be indeed the figure of Saetha set beside the Duke in the announcements. Our heroes decide that they need to perhaps interfere with this wedding or at least stop Saetha getting married because they rapidly become convinced that she is masquerading as the Comptess de Rigilie to inveigle herself into the Duke’s arms. Cat Castle is locked down tightly except for a single opportunity - the grand masquerade before the wedding.
Asking around they figure that they know at least one friendly noble in Alermo de Rocaspera, the dragon slayer they have crossed paths with on multiple occasions - surely they have a masquerade invitation.
The heroes set out in different directions, gathering information before reconvening the following evening, having established that: Alermo is in residence at the Ordained Octopus, there is a manor for the de Rigillie somewhere in the town and the masquerade invitations were printed at a local printworks.
Chasing up Alermo they get a friendly welcome and with minimum convincing he hands them a copy of a masquerade invitation that Francis and Runs Free then use the local printing press to run up more pristine copies .
Meanwhile the others of the party go to household de Rigilie, some going in through the front door to act as diversion, while others infiltrate around the heavily ivied walls at the back. After very little time, it becomes obvious that the de Rigilie are a household of serpent folk, ancient and proud, with a great portrait of the Countess de Rigilie sitting on the staircase indicating that she is, in fact, also clearly a serpentfolk, and therefore the person in the photo in the handbills being portrayed as betrothed of the Duke cannot be the Comptess.
The cat-burglaring duo effect entry into the top floor, finding many rooms heated to an uncomfortable degree, and find the Contessa wrapped in fine silks and embroidery, reading a great book before her, heat-radiating sunstone. After convincing her they mean no harm, they attempt to bring the Contessa out to defend her name and chase off this imposter, before a lightning-genassi Majordomo intercepts them. They get some bad vibes, but it ends in a stalemate, with the Contessa insisting she will go to the masquerade, and the Majordomo having the player-characters ejected into the street.
With a little to-ing and fro-ing, a day is spent making costumes, and Alermo is requested to escort the Contessa to the masquerade to make sure that nothing untoward happens to her at the hands of the Majordomo. Our heroes follow shortly thereafter, and because they are not attempting to bring their fine wagon to the masquerade, they manage to skip the queue of quite a lot of the nobles and end up finding themselves in the masquerade.
Some running around and attempting to ascertain what is going within the masquerade on identifies that there is a large contingent of the household of the Duke and some other contingent much like our heroes dressed in costumes that are more elaborate than expensively manufactured. There’s a couple of attempted pickpocketing of the riches on display, and a watch laid over the Contessa and her hanging moon float then leads to a confrontation where the timely intervention of the players leads to the Contessa’s manservants being able to overrun those attempting to block her passage, drawing the attention of the entire ball, including the Duke and all those involved in this plot, including Setha.
With the Contessa asserting her identity and rights, Saetha realises the gig is up, attempts to teleport away, but Francis hold persons her in a lightning spell quick-draw contest. Restrained, Saetha is dragooned to the dungeons, and the Duke expresses his appreciation for their assistance before cancelling the nuptials. Our heroes make off with some filchings and other minor rewards, but also the gratitude of the Duke, which significantly reduces most people’s bounties
Everyone gets 100gp paid by the Duke and an additional 60gp each from fencing valuables pick-pocketed from the masquerade guests. The Duke sends perishables from the cancelled wedding feast to re-provisioning the Golden Cockerel and making sure Fluffy is fed. Anyone who wishes to take a scroll with a cantrip or 1st level spell may do so, granted from the Dukes library.
In addition anyone who wishes can have up to 100gp worth of bounties against them pardoned.
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