Narrative V.A.L.U.E.s

Hi, welcome back!

FYI: you can create a Level 5 character and join one of the T2 tables, although I understand that this might not be what you are looking for exactly :smiley:

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Hi

I will bring a T1 adventure :+1: :candy:
that kinda fits the festive season :rabbit:


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will bring a Halfing Seraph as my :dagger: backup

Would join whatever! perhap dannys table

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heyo I am still sick like I dmed a bunch of you in discord so i will be giving ted the key

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wish you a speedy recovery

Cool! Then I’ll join your table if that’s OK, or I can quickly level up my character for t2 on the spot if not

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I’ll show up a bit earlier then, thanks!

Will be late, problems with the train, you can start without me

Are you late or smth?

@Atanen @truecrawl @Istariel@Boulder (I don’t know your forum name so just reply to remind me :sob:)

As you mount Samuel’s boat together with Corvo, you all make your way back to the Hound Pits pub, where you tell Admiral Havelock of your successful mission. He is visibly impressed and completely shocked to find out that not only did you neutralize Lady Boyle without killing by sending her to Outsider knows where, but you also apparently managed to have Boulder dance the devil’s tango. And all of that with only 3 guard casualties! Well, as long as the mission is complete…

Thank you so much for your patience and cooperation, this session was loads of fun! As promised, here are your rewards:

  • 20 Downtime Days
  • 480 Gold

As well as your choice between:

  • A Stone of Good Luck, the rune bestowed to you from the Outsider after clearing the weeper infested building.
  • +2 weapon of choice, found in the treasure room.
  • Cloak of Elvenkind, also found in the treasure room.

I hope to see you all again!

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@Crios @Eel_pulp @Eshtesht @funder

Summary

After being given a rock by a Deep Gnome, a potion and emotional support by a Flumph, a request by a Koa-Tua, a mantle by an Ooze,a near-death experience by a mushroom and Water Breathing by that same Koa-Tua, you swim to the surface, where you’re given a treasure chest by the lake you surface in containing quite a sum of gold.

Rewards:

Thanks for playing. :slight_smile:

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This is one of my favourite settings to shenanigan in - and all without any metagaming!

The party was fruitfully partaken of, meaning that my character impersonated: A weeper, Lord Pendleton, Lord Shaw, Sheep-masked partygoer, a City Watchman and Esma Boyle.

Loads of fun is right, and please continue this series I sincerely want to adventure in Dunwall.

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Thanks @AGmilky for a great combat-focused adventure. And thanks to any and all organisers. I had a great time at my first event.

Quick question: Is this group child/teenager-friendly? I have a friend who’s 14 year old son wants to get into tabletop roleplaying, but this group is more adult-focused, if I understand correctly?

If so, does anyone have any advice on where I might help the kid get a party to play with?

Thanks in advance :slight_smile:

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:slight_smile: yes, if

  • you check that with the DM before
  • and the child is attending with a legal guardian
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@truecrawl Ok great, thanks for the response :sign_of_the_horns:

hello, I didn’t respond to you - Darthbinx did, but the forum is often confusing for first-timers to navigate purposefully.

In case you want a 2nd opinion about DnD and child-friendliness:

DnD is and never has been child-friendly by its very design. It can be crowbarred into resembling something for mild or inexperienced minds, yes, however that’s usually combined with extra work for the Dungeonmaster. I say this, because violence against evil and the vanquishing of hostility is a core pillar of the game for it to be DnD. Dying in a game must also be a factor. If either or both of these building blocks are left out, you no longer play this game but a different game entirely.

Great stories can be told without any bloodshed or sinister revelations, however what people flock to the hobby for is then also omitted - the often referenced enemy within your own family that wants you “gone by any means necessary”, the literal boogey man who bags you and escapes into the night, a tyrannical government enforcing draconic rule, and so on and so forth THAT is why adventurers even arise and these are the kind of odds the game wants to pit players against. Otherwise you can’t really be a hero. Divisive opinion maybe, but you get the gist of it. DnD comes from horror, wargaming and the novellae written in old times that aimed at engaging a person’s entirety, not just a cheap thrill. That’s what makes it so captivating. If your friend likes to be challenged and rewarded for good work in a fantasy setting, then DnD is a great choice!

Good examples for possible DnD sessions if reimagined into Fantasy:

What happened to Lady Diana and why, the Rockefeller playbook on how to disrupt the free market and abolish opposition, the story of the movie “They Live”, …

DnD is always about something. If it isn’t, you’re serving players an empty cake, a job fair with noone hiring, a nutrientless bread.

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I ran a handful of games for kids :slight_smile:
(and the next one is in two days :joy:)
when we did that and ev. knew in advance, that was never a problem

several scenarios are less kid-friendly though … so better check with the DM before

that being said … I do not think there is a “right way to play the game” :thinking:
not every story has to be about “vile evil” … you can also run e.g. a “Dino racing” game :t_rex:

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Where on earth did that come from? This is demonstrably untrue.

Ed. : Sorry, that probably came out sounding less friendly than intended. Just surprised by the opinion, that’s all. Cheers!

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It might be a mistake to keep replying here and I might get Arthilas’d for typing anything at all, but since H asked, he should receive a reply. (Hello by the way, I hope you’re doing well!) - and throwing lingo around like “right ways to play” always insinuates allegations which I am not fond nor guilty of. You both are above such tactics, folks. There is no need for inflammatory redditing here.

I think DnD is adult-oriented the same way the news are adult-oriented and not for kids. Anything one does inside of DnD needs an adult/mature mindset to succeed well. I really don’t need to cherrypick to come up with examples, the examples are that abundant.

Adopting or buying an animal and raising it - well, now you need to care for another creature while striking out as fantasy S.W.A.T. (which is what adventuring groups in a nutshell are) and to be honest that is quite some responsibility. The work is dangerous and chaos is plentiful. The same works for escorting NPCs or bringing children back to parents, that were taken by whomever and displaced. You wouldn’t entrust such things to kid-like minds.

Steering a handful of commoners into a bright future is hard to do well - again with the responsibility, that used to be royalty’s job description or at least a government function like a mayor. Anyone adventurers interact with should realistically be terrified to be face to face with an Orc, a Dwarf, a Pixie and the human fighter #11 who all could singlehandedly wipe out all life within 30ft in 6 seconds. I’m unsure if every single person in DnD is as cool about that as storytellers would have you believe. Ever stood next to an armed person or big animal? It makes you jittery. That will show eventually, no matter who you are. Nerves eventually need rest. This is true for any of us.

Again, adult or mature thinking and management is involved for this all not to go sour really quick. In DnD we pilot super capable people and the intrusive thoughts shouldn’t win and turn any home into a crater for “teh lolz!” because…yeah, that’s not actually funny when you think about it.

And even Disney-esque places like the Feywild take your memories when you exit. And maybe you spent far longer there than you wanted to. 3 days turn into 3 years and you don’t retain ANYTHING once you leave there. That’s akin to a terrible marriage (jokes aside, it’s fairly grim). Being essentially robbed of years of your life is not…suitable for children in my estimation. No matter how DnD is dressed up, it is really adult.

We can be nice about it or even if not, I think the content is aimed at adults. Why else are there rules for burning someone to death in the Web spell, or hints to do it with normal oil flasks? Feeblemind is horrible to think about. I don’t need to go into detail at all. DnD is chock full with such legacy, and we do well when we treat it with care and not behave like lunatics hopped up on sugar. Because that’s exactly what evil would do - misuse power and ride the high. → then we would have to send out adventurers to deal with whoever that was. It’s the sort of stuff that ends up on the evening news. Unfun developments.

I hope this is all clear and you can plainly see that I mean no ill will with this or the above. Anything that requires a mature treatment of subject matter or “tough situations & monsters” = “Dungeons & Dragons” should be done by adults or ripe people who have a good handle on things. You know…the ones we like to hang out with and don’t cause trouble.