Thanks to Balthazar - @iBug , Hyde - @neon.tetra , Marnarius - @eeni34 , Maxi - @kirgul , Nephir - @Hanndro for playing through Black Rose Rising.
After rumour comes to the Golden Cockerel that a mysterious hunting lodge has appeared in the town centre our heroes venture forth to check for un-attended treasures. Stopping into the Ordained Octopus, some cards are played, a brawl incited and some tales about the strange lodge gained from a local knave who claims to have been there. Roping in some competent looking foreigners, our heroes set out and find the shadow-wreathed forest lodge sitting where everyone recalled a row of houses being.
Working their way past poisonous thorn-vines, our heroes find a recently abandoned noble house in a familiar yet strange style. Poking around find clothes and things turned to shadowy versions among perfectly ordinary fine wear. A gang of local toughs emerge, seeking to drive away these new interlopers but Hyde scares them back with some thaumaturgical assistance and the time won is used to slip throuh an illusory wall.
Making their way through the house the party finds more evidence of noble finery from a different world. Paintings of grand battles, fortresses on clifftops they know to be empty and heroically posed sabre-tooth tigerlings show a world where history took a different, grimmer, path. Through the windows into the courtyard the party spies an eruption of overgrowth, plants pressing against the panes and movement beyond. Hyde scuttles off while the rest explore, spots a sabre-tooth hacking at the greenery and ambushes them with an expert sniper shot from their crossbow. The party moves on, finding strange shadowy forms in a grand library, trapped in some sort of time loop. Struggling past the illusions, Marnarius, Nephir and Maxi study the residents scattered notes find details of the Egg of Gaia, a great plant artefact of the ancient elves, something to travel between worlds.
More noises in the courtyard sees other sabre-tooths approaching, Hyde snipes another and another before being located and a fight starts. Collectively the party vanquish these foes but a hideous crackling noise from the courtyard, like a great tree falling, says something is not right. All the greenery in the courtyard is drawing to the Egg at the centre, forming something.
Desperate research reveals that the artefacts next stage is as a draconic form and the party dashes to the courtyard and lays down all the magical damage they can to weaken the thing before it wakens. Their quick work helps and though the thorn-and-rose dragon wakes and lashes out at all around, felling Marnarius and forcing Balthazar and Hyde to flee, they are able to finish it off and flee with some snatched up armfuls of loot before the Egg moves itself and the lodge on.
Everyone gets 100gp from fencing the silverware, books and bejewelled pen holder while those that snatched up fancy clothes or illusory chairs for themselves get to keep them.