Drinks, conversation, and ... Space Station

I also kinda miss Lady Blackbird. Loved the setting we had going on and the system was pretty fun (The Shadow of Yesterday-based, isn’t it?)
I personally like both oneshots and longer games. A longer campaign can always stem from a oneshot, isn’t that right? Sadly, longer games are a bit tricky with this groups as individual games often take a long time to continue and the longer the gap is the harder it is to restart it. Understandably so. A solution would be a more episodic type of game structure which is exactly what is planned for doga and H’s DnD series (it sounds to me like pendragon had that structure but I’m not sure)

But yeah, both are fun with the right people.

I can confirm for sure this week works for me. I like what’s being prepared for the ToC game :smiley:

Glad you enjoyed our little foray into Cosmic Patrol! I’d be happy to bring it along again, of course, but I’m not sure the fun we had was the way the game is supposed to be played…

Anyway, since we’re planning ahead and discussing logistics, here are a couple games I’d be interested in running in the foreseeable future, if there’s any interest.

Grimm and Cosmic Patrol (see above)
Call of Cthulhu
D&D (circa three decades ago)
Mist-robed Gate
Shadows of Esteren
Rolemaster (just for Alrik)
And perhaps something Action Castle-ish, if people don’t mind too much

Yes! to all of them :smiley:

and me! :smiley:

stabbing other people’s character sheets with a toy knife? Count me in! :smiley:

there appears to be a problem with your Caps Lock: it doesn’t seem to be activated, so allow me to retype for you… “Action CASTLE”!!! :wink:

[quote="-H-"]Grimm and Cosmic Patrol (see above)
Mist-robed Gate
Shadows of Esteren
And perhaps something Action Castle-ish, if people don’t mind too much[/quote]
Emphasis on those listed above,
but yes to all. : )

Grimm sounds interesting
Cosmic Patrol was fantastic, but definitely no more than 4 (maybe 5) players.
CoC - strongly depends on the setting.
D&D - told you I need to play YOUR version of DnD, -H-! So, yes. Can’t promise I’ll love it, but at least I want to give it a try!!
Mist-robed Gate yep, sure.
Shadow of Esteren - not sure… least interesting on this list…
Rolemaster :smiley:
Action Castle I want to see a ‘Action Castle - The Competition’ night once we turn out to have a very busy week with >8 players showing up. We split the group and run the same module simultaneously with two -H-s… I mean GMs and see who solves it first. The winning team gets to watch the other team ‘suffer’ through the rest of the module. It is allowed for them to make sassy comments and laugh snottily about missed clues and wrong decisions. Or, you know, something like that… :wink: Drinks, conversation, and… Action Castle/Space Station/Generic-two-word-title! Count me in!

Thank you for running the game last evening, Darthbinks - it was very, very well handled.
I’d even urge you to aim for publication. What? I’m just saying that to read it and find out where Mafia Boy Giovanni found the artifact? Don’t be silly, ha ha ha.
Ha.
Ha ha.

That being said, I still wonder how the story would go if I dragged Mary upstairs to the other Nurses.

About next week, any ideas, wishes, plans? If you’re planning on running anything, -H-, Rolemaster would be pretty sweet to see in act—––COLUMBIA, YOU SAY?!
I got a clear schedule so any day works so far.

Fun session yesterday! My, we were a dysfunctional group…

If you’re interested in running more Trail, Darth, I’d love to play a Bookhounds campaign…

Which settings do you prefer? I generally like historical considerably more than modern, and U.S. over Europe (but I’m not fanatical about it).

Of course you won’t love it. Too mainstream for you indie guys, not griddy enough for the Pathfinderites and 4th editionistas among you … everyone would hate it.

I’m planning a campaign spanning many months, of course.

Interesting thought…

Another idea I’ve had bouncing around in my head for a while is to run some old AD&D tournament modules, scoring and all. Might be kind of fun.

Well, let’s see…

We know that aliens can mask their appearance and appear to be human. We have someone who seemingly is not quite who he claims to be show up, bearing alien technology. He then proceeds to successfully use this incomprehensible alien device.

What’s the most likely explanation? :open_mouth:

Or maybe I did pick it up in Colombia…

Rolemaster? Me and my big mouth.

Likely explanations are overrated.
Also, la la la la la la not listening. It’s more fun not knowing.

thanks for playing :smiley: I had a lot of fun^^

I would want to post the answer to that, but the cat ate my notes. :open_mouth:
So it seems this will be a mystery, that will never be solved. :mrgreen:

Mhm would like to, but
sadly my mind does not work that way. :frowning:
First I have an idea. Later I think about the setting, and afterwards I think about, what kind of rules would put an emphasis on what I wanna do.

So building an adventure for a specific theme/setting/rules-thingy is really difficult for me, because I work the other way round. Maybe I have an idea that would fit in a ToC Bookhounds Setting … someday. :confused:
I cannot promise you anything, but I keep it in mind. :slight_smile:

Wednesday looks grim this week^^

so have fun you guys :slight_smile:

uh, please don’t feel confined to Wednesday, everyone! Thing is, I can’t make it on either Wednesday nor Thursday nor Friday for the next three weeks, since the play I’m in shows Wed-Sat as I just found out… :frowning:

So yeah, have fun everyone! :slight_smile:

Ok guys, I’d need a piece of recommendation. I planned on keeping it secret, but being left in a stump about the system made me decide against it.
As promised some time ago, I’m preparing a Golden Age whodunnit locked-room murder mystery game as a challenge to anyone insane enough to actually try it. The scenario and characters are more or less already done and the planned approach was somewhat similar to what Darthbinks pulled us through in the last game (with premade characters with existing backgrounds, secrets and links to others).

Now, I got stuck at which system to use for it. GUMSHOE would be a no-brainer solution to it, but there are some things bugging me about it. First off, all of the GUMSHOE game lines are based around paranormal investigations. The closest we got to a normal setting was the Mutant City Blues which could easily be stripped away from the supernatural elements. Sadly enough, by the point I’ve read the book, it’s really deeply rooted to police investigations and there are mechanics that are really focused on that. Of course I could give it a shot and try to modify it, which is probably the most likely course of action I’ll take, but I’d first like to check with the group if they’d be interested in another GUMSHOE game and if not, if they have any alternative suggestions for a investigative system.

(Also, I don’t plan on running anything before my hospital stay at the end of the month, so no rush there.)

EDIT: Chances are, I’ll take a very modified version of Sherpa and go with that.

Hospital stay? Nothing serious, I hope?

For what it’s worth, I’m not exactly a fan of the nuts and bolts of the Gumshoe system. Resource management seems very out of place in games like these. “Sorry, Watson, I’m afraid I already expended most my cryptographical skills on that first code?” On what planet does that make sense?

That said, I had a fun time playing Trail the other night, and I’d be happy to play another Gumshoe game. The choice of system probably isn’t all that important (insert Auburney, Alrik et al. voicing their disagreement), particularly in an investigative game. Just choose something you’re happy with.

Looking forward to this - locked rooms are great!

[quote="-H-"]Hospital stay? Nothing serious, I hope?

For what it’s worth, I’m not exactly a fan of the nuts and bolts of the Gumshoe system. Resource management seems very out of place in games like these. “Sorry, Watson, I’m afraid I already expended most my cryptographical skills on that first code?” On what planet does that make sense?

That said, I had a fun time playing Trail the other night, and I’d be happy to play another Gumshoe game. The choice of system probably isn’t all that important (insert Auburney, Alrik et al. voicing their disagreement), particularly in an investigative game. Just choose something you’re happy with.

Looking forward to this - locked rooms are great![/quote]
Q.F.T. :exclamation:

hmmm

that depends on what you wanna do?
Should the PCs get all the clues?
aka Is the difficult part of your adventure getting into the secret room as well as deducting the right answer, after you found the information in that room b[/b], or is it just the second part b[/b]?
Do you want to put an emphasis to “Interplayer-Drama” b[/b]?

(You could even only have a basic setup, use a narrative game and let the players decide, what happened?)

A) [non-cinematic] Unisystem
maybe?

… like All Flesh must be Eaten
You can use the Cinematic Unisystem … like the Buffy RPG as well, but you have to drastically reduce the number of Drama Points for a one-shot.

B) homebrew GUMSHOE ?
maybe?

I guess homebrewing should be easy, since you only have to take things away … not add them.
Take away the Stability (and Sanity) thing, change/reduce the Skill list a little bit and you should be fine.

Additionally a resource-based system will aid you, if you want to simulate mental exhaustion.
In some other settings, maybe this does not make that much sense.

C) A DIRTY WORLD ?
maybe?

It is a One Roll Engine system (like REIGN) for Film-Noir games.
I could lend you the book (thin, 70 pages, A5 softcover) if you want to.

I’m just brainstorming

[quote=“GJsoft”]
EDIT: Chances are, I’ll take a very modified version of Sherpa and go with that.[/quote]
nice :slight_smile:
I’m starting to get curious about the game already.

I’d be the first to agree. GUMSHOE is kind of a mixed bag for me in the way that I played 2 games of it that I absolutely LOVED, while still being bugged by the system. We went over that once over a year ago now.
That being said, seeing how well the games turned out so far, perhaps it’s a valid option indeed?

But yeah. I’m a bit worried about the fairness of the one-shot. The mystery, while foreshadowed, can be pretty diabolic and I’m simply afraid it’ll end up in a stalemate.
It’ll be an experiment. I’ll trust you guys to figure it all out.
I just hope it won’t be boring if everything doesn’t lead up to the solution properly. That’s my biggest concern so far. (Oh well, still got over a month to work on the kinks, no biggie)

just sees dathbink’s post

The difficult part would be just deducing the whole situation, really. I have a ton of clues, but due to the nature of the mystery, it may take one to keep solving the minor and major mysteries at the same time to come to a satisfying solution. It’ll have a big focus on inter-character relations and working under a time limit.
Ah, thanks for the answer. I’ve read the unisystem rules a few years ago and it’s a solution that I haven’t considered yet. I’ll keep it in mind.
I really like the point you made about simulation mental exhaustion in GUMSHOE. That’d actually be surprisingly fitting to the nature of the game, all things considered.
Currently in the middle of A Dirty World, and while it’d be a cool noir game to try once, I don’t think it’d work perfectly for this.

(It’s hard to ask for advice and keep saying “not sure if it’ll work for this” without actually stating what “this” is, out of the wish not to spoil anything.)

Thanks a lot guys, this helped. I think I have a clearer image of the direction I’d like to aim for now.

(and yes, the Sherpa mechanics are so straightforward and simple, it could really be houseruled easily into anything one needs.)

Well, you could also take a look at Q.A.G.S if you want to.