@Arthilas@Tequila_Sunset@Takanari@Avallona Thank you guys for playing at my table! I hope you guys had as much fun as I did and maybe perhaps you will fight the boss again once you are more powerful and we have more time:)
Until then your rewards for the session have been
Rewards
- a deck of illusions
- Wing of flying for our wonderful kenku friend
- a headband of intellect
- and a Latern of Revealing
along with 300gp for everyone
Additionally for homebrew story awards:
Toto has learned to fly but at the cost of their intelligence and a precious memory of their past
Russel Has aged 20 years and grown wise but weary, and also seems to have forgotten everything about having made a nuclear reactor in his backyard (one of his previous crown achievements)
Sister crunch had a portion of her life unmade
Once again hope you guys had fun because I certainly did:)
You sure you want to give us a legendary item in T2?
Thanks for DMing though, was a lot of fun! I am curious, how does the village develop now that at least some villagers got persuaded by Roy Vindicatio that they aren’t required to keep everything to themselves by law?
By the way, I found the missing dice box at home
PS: We were in a library, were there some ritual spells for a warlock with Pact of the Tome to scribe?
@katnyx@Ofey@Clove - wow… I have never seen people so quickly sign a contract in blood. Without asking, reading or any hesitation. But you are right, what could the guy with horns, big leathery wings and a pointy tail want!? Definitely nothing evil.
You all signed to donate your soul to AAM (Asmodean Aid Misson)! So remember, in case of an resurrection attempt… your soul could very well be willing… free probably not so much.
PS: I found it hilarious that we ended up dedication our mission to Asmodeus without any input from my side
PPS: This is just RP and not based on any rule - feel free to consider your characters souls sold - or not, if you are attached to them!
Whenever your party finds a magic item during play, the party determines who has it for the remainder of the adventure. At the end of the adventure, any number of characters may keep the magic item if it wasn’t consumed or destroyed during play. You may keep as many magic items as you are awarded but must limit the number of magic items you bring on an adventure based on the table below.
Despite some unforeseen complications, you have managed to successfully keep Slumbering Prince almost unscathed throughout the Yule’s Eve celebration—hence some smashed glasses, broken doors and a magical circle carved into the floor. After receiving the final payment from master Berend and splitting the tips Daot received for his performance, the money Ruic collected from boxing matches bets and the gold Kassanda pocketed from two unconscious half-elves, you each receive
160 GP
The friendly cultists part with you on the best of terms, starting a traveling band Asmodeus and the Abyssal Accordions (working title). Daot is also starting to gain some notoriety as a bard. Master Berend says he’s be happy to have him again as a performer.
The Slumbering Prince’s main competitor Golden Hub suffers big losses after being closed down for 3 days for inspection due to reports about unauthorised necromantic rituals. Howard, professor of Advanced Rituals at the local magical academy, goes mysteriously missing, much to the delight of all of his students.
Later that night, you also realize that under the corrupting influence of Cthumba, Kassanda has pocketed a few mysterious items from the gith ship. There isn’t really any way of getting them back after the rift has sealed itself, so you can choose to keep one of the following: