Rust to Rust [VtM V20]

VAMPIRE THE MASQUERADE - RUST TO RUST

Style: Personal Horror-esque
Synopsis: After the death of the Vampire Prince of Chicago the vampires of the city were at each others throats. Old alliances were quickly forgotten and ancient grudges were unburied. Barely escaping the frenzy and bloodshed of an undead civil war, a group of unlikely allies arrive in Gary.
Setting: Gary, Indiana … tonight.
Characters: … are all vampires of various Vampire Clans arriving in Gary, who are all fleeing from Chicago.

System: VAMPIRE THE MASQUERADE (V20) [6 pregenerated characters]
Dice: several D10

Concept: Disillusioned Anarch-Rapper

Clan: Brujah
Generation: 12th
Sire: Philip Freeman

Nature: Curmudgeon
Demeanor: Rebel

Strength: 3, Dexterity: 4, Stamina: 3
Charisma: 4, Manipulation: 1, Appearance: 3
Perception: 2, Intelligence: 1, Wits: 3

Talents: Alertness 1, Athletics 1, Brawl 2, Empathy 3, Intimidation 1, Streetwise 1
Skills: Crafts 1, Drive 2, Etiquette 1, Firearms 2, Larceny 1, Melee 3, Performance 2, Stealth 1
Knowledges: Investigation 1, Law 1, Politics 2

Backgrounds: Fame 1, Generation 1, Resources 2, Status (Anarchs) 1

Disciplines: Celerity 2, Potence 2, Presence 1

Virtues: Conscience 3, Self-Control 2, Courage 5

Humanity: 5
Willpower: 7

Vitae/per Turn: 11/1

Flaws: Sympathizer (Camarilla)

Concept: Methuselah’s Pawn

Clan: Malkavian
Generation: 8th
Sire: Jason “The World’s Voice”

Nature: Director
Demeanor: Fanatic

Strength: 2, Dexterity: 3, Stamina: 3
Charisma: 2, Manipulation: 3, Appearance: 1
Perception: 4, Intelligence: 3, Wits: 3

Talents: Alertness 2, Athletics 1, Brawl 1, Empathy 1, Expression 1, Subterfuge 1
Skills: Drive 1, Etiquette 2, Firearms 2, Melee 1, Performance 1, Stealth 1, Survival 1
Knowledges: Academics 2, Computer 2, Investigation 3, Law 2, Occult 2, Politics 2

Backgrounds: Generation 5, Mentor 5, Status (Camarilla) 1

Disciplines: Dementation 3

Virtues: Conscience 2, Self-Control 4, Courage 4

Humanity: 6
Willpower: 4

Derangement: Sanguinary Animism

Vitae/per Turn: 15/3

Merits: Disembodied Mentor

Concept: Ex-Streetwalker

Clan: Nosferatu
Generation: 10th
Sire: Tommy “Elucid” Walker

Nature: Penitent
Demeanor: Creep Show

Strength: 4, Dexterity: 3, Stamina: 3
Charisma: 3, Manipulation: 3, Appearance: 0
Perception: 3, Intelligence: 2, Wits: 3

Talents: Alertness 1, Athletics 1, Brawl 3, Empathy 2, Intimidation 2, Streetwise 1, Subterfuge 3
Skills: Animal Ken 1, Drive 1, Etiquette 3, Larceny 1, Performance 1, Stealth 1, Survival 1
Knowledges: Computer 1, Finance 1, Investigation 2, Politics 1

Backgrounds: Domain (Red-Light District) 3, Generation 3, Resources 1

Disciplines: Obfuscate 2, Potence 1, Protean 2

Virtues: Conscience 5, Self-Control 2, Courage 3

Humanity: 7
Willpower: 4

Vitae/per Turn: 13/1

Flaws: Guilt-Wrecked, Smell of the Grave, Soft-Hearted

Concept: Meth-Head

Clan: Toreador
Generation: 13th
Sire: Edge

Nature: Bon Vivant
Demeanor: Deviant

Strength: 3, Dexterity: 3, Stamina: 2
Charisma: 4, Manipulation: 5, Appearance: 1
Perception: 2, Intelligence: 2, Wits: 2

Talents: Alertness 2, Athletics 2, Awareness 2, Brawl 1, Empathy 2, Streetwise 3, Subterfuge 1
Skills: Drive 1, Firearms 2, Larceny 1, Melee 1, Performance 1, Stealth 1, Survival 2
Knowledges: Investigation 2, Law 1, Medicine 1, Occult 1

Backgrounds: Contacts (Smugglers) 1, Herd 3, Resources 1

Disciplines: Auspex 2, Celerity 2, Presence 1

Virtues: Conscience 3, Self-Control 2, Courage 5

Humanity: 5
Willpower: 5

Vitae/per Turn: 10/1

Merits: Daredevil
Flaws: Addiction

Concept: Runaway Thaumaturge

Clan: Tremere
Generation: 11th
Sire: Aisling Sturbridge

Nature: Child
Demeanor: Survivor

Strength: 2, Dexterity: 4, Stamina: 2
Charisma: 3, Manipulation: 2, Appearance: 3
Perception: 2, Intelligence: 4, Wits: 4

Talents: Alertness 1, Athletics 1, Empathy 1, Subterfuge 2
Skills: Animal Ken 1, Crafts 1, Drive 1, Etiquette 1, Larceny 1, Stealth 4, Survival 1
Knowledges: Academics 2, Computer 2, Investigation 2, Medicine 2, Occult 3, Science 1, Technology 1

Backgrounds: Alternate Identity (Caitiff) 1, Generation 2, Occult Library 2

Disciplines: Auspex 2, Thaumaturgy 2
Thaumaturgy Paths: Path of Blood 2
Thaumatury Rituals: Deflection of Wooden Doom, Illuminate Trail of Prey, Burning Blade

Virtues: Conscience 4, Self-Control 3, Courage 3

Humanity: 7
Willpower: 7

Vitae/per Turn: 12/1

Merits: Language (German)
Flaws: Clan Enmity (Tremere)

Concept: Domain-Raider

Clan: Ventrue
Generation: 12th
Sire: Gino Manitelli

Nature: Rogue
Demeanor: Pedagoge

Strength: 1, Dexterity: 3, Stamina: 2
Charisma: 1, Manipulation: 5, Appearance: 4
Perception: 2, Intelligence: 2, Wits: 4

Talents: Alertness 1, Leadership 2, Subterfuge 2
Skills: Animal Ken 1, Drive 1, Etiquette 3, Firearms 2, Performance 1, Stealth 1
Knowledges: Academics 1, Computer 1, Finance 3, Investigation 2, Law 3, Politics 3

Backgrounds: Allies (Lawer & Judge) 2, Contacts (Cops & Mafia) 2, Generation 1, Influence (Government) 2, Resources 3

Disciplines: Animalism 1, Dominate 3

Virtues: Conscience 2, Self-Control 4, Courage 4

Humanity: 6
Willpower: 7

Vitae/per Turn: 11/1