
[size=150][color=#408080]SAVVRA [PC]:[/color][/size]
[size=120]Alignment: Chaotic Good
Race: Tiefling
Background: Sage
Class: Wizard 6
Arcane Tradition: School of Illusion[/size]
STR 08 (-1), DEX 13 (+1), CON 12 (+1), INT 18 (+4), WIS 10 (+0), CHA 16 (+3)
Initiative: +1
Armor Class: 11 (14 with mage armor)
Hit Points: 32
Proficiency Bonus: +3
Saving Throw Proficiencies: INT & WIS.
Skill Proficiencies: Arcana, Deception, History, Investigation.
Weapon Proficiencies: daggers, darts, slings, light crossbows and quarterstaffs.
Passive Perception: 10
Languages: Common, Draconic, Elven, Infernal.
Race Features: Darkvision, Hellish Resistance, Infernal Legacy.
Class Features: Spellcasting, Ritual Casting, Arcane Recovery
Arcane Tradition Features: Illusion Savant, Improved Minor Illusion, Malleable Illusions (*).
Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Specialty: Wizard’s apprentice.
Personality Traits: “I … speak … slowly … when talking … to idiots, … which … almost … everyone … is compared … to me.”
Ideals: "The goal of a life of study is the betterment of oneself. "
Bonds: “My ancestors sold their souIs for knowledge. I hope to do great deeds and win them back.”
Flaws: “I am easily distracted by the promise of information.”
Cantrips: Fiery ray, mage hand, minor illusion*, ray of frost, shocking grasp, thaumaturgy.
Spells - Level 1 (4 slots): Burning hands, charm person, disguise self*, mage armor.
Spells - Level 2 (3 slots): Mirror image*, phantasmal force*.
Spells - Level 3 (3 slots): Fear*, fireball, major image*, phantasmal steed* (ritual).
Spell-like Abilities: Hellish rebuke, darkness.
Gear: Spellbook (s.b.), a spell component pouch, a bottle of black ink, a quill, a small knife, a letter from Vandomar posing a question you have not yet been able to answer, a set of common clothes, a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife; 510gp
Spellbook “Savvra’s Primer of Shadow and Flame”:
Spells - Level 1 (additionally): … alarm (ritual), comprehend languages (ritual), detect magic (ritual), identify (ritual; 100gp).
Spells - Level 2 (additionally): … scorching ray, see invisibility.
Spells - Level 3 (additionally): …
Note: You may swap prepared spells with spells from your Spellbook before the adventure starts.